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Part 9
Outlast

Part 9

Outlast Part 9 walkthrough: Navigate the Male Ward, escape Dr. Trager, and find key items.

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Outlast Part 9 walkthrough: Navigate the Male Ward, escape Dr. Trager, and find key items.

Walkthrough
  1. 1
    Jump down and head right to a lighted area, then squeeze through a hole.
  2. 2
    Enter a large, dark, open area where Walker is present. Head to the middle and find stairs leading up out of the water.
  3. 3
    Go up the stairs to a ladder, jump the gap, and climb.
  4. 4
    In the corridor, head to the first path on the left. When the psycho charges, head left, then forward, and right back to the main path to outrun him.
  5. 5
    Enter the next (third) path on the left and follow it left to escape him.
  6. 6
    Squeeze through a narrow space to end this chapter.
  7. 7
    You are now in Chapter 4: Male Ward. Stairs are on the right. Look down the tunnel and into the blocked door on the left for the [_FEAST FOR FLIES_] note.
  8. 8
    Head up the stairs to receive the new objective: Reach the ground floor of the male ward.
  9. 9
    In the room you enter, push the crate blocking a vent and crawl through the bloody vent.
  10. 10
    Exit the room and head left. Enter the door in the dark, then look at the left wall for writing. Record it to get the [_ORGANIZED TORTURE_] note.
  11. 11
    Continue down the hallway. The stairs on the left are a dead-end.
  12. 12
    Enter the room on the right with a body. A crate blocks a door. Open the door here and head left.
  13. 13
    Crawl through a vent. You will find yourself in an eerie hospital room. Check the left wall for a cart with a [_BATTERY_] on it.
  14. 14
    Check the back right corner for a scene and the [_PROJECT WALRIDER COST REPORT_] document.
  15. 15
    Use the gurney below the open ceiling tile to climb up to the vents and continue.
  16. 16
    You will drop down into a room with a restrained patient. Two psychos will try to break down the double doors. Quickly find the other door in the corner and push the crate out of the way.
  17. 17
    Take the other door and quickly push the crate across the door you just came in.
  18. 18
    Push the crate by the door in the next bloody room and head to the vent.
  19. 19
    You will drop into a wide hallway. Run left, enter the room on the right, jump the desk, head left through another room, and keep going straight.
  20. 20
    Jump the gap to get away. Continue left (the door ahead is locked), then right.
  21. 21
    Head right, around the corner, up and over the desk and wall, then down the path.
  22. 22
    Jump over the obstacle and enter a slightly open door on the left. Hop into the dumbwaiter and ride up.
  23. 23
    After the scenes, break free and retrieve your camcorder. Exit the room and head left to a wide open room.
  24. 24
    Head over to the man calling to you, listen to him (record!), and hide under a nearby bed when he starts going crazy.
  25. 25
    Keep recording the conversation to get the [_DR. RICK TRAGER_] note.
  26. 26
    To escape Dr. Trager, use the numerous beds to hide under if seen. Running away and hiding under a bed is the primary escape route. Failing that, use dead-end hallways with darkened corners.
  27. 27
    After getting the note, Trager will check on you. Quickly exit the main door of this room, head left, then right.
  28. 28
    Jump to the vent in the ceiling (this is the elevator).
  29. 29
    Drop down and move the box blocking the door to the left, which opens the way to the previous area.
Tips
  • Walker is hard to see in the dark open area, but stay away from him.
  • The psycho in the corridor will charge you; be ready to evade.
  • Dr. Trager is a deadly threat; hiding under beds is your best escape.
  • There are many hiding spots in the large area with Dr. Trager.

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