Outlast Part 10 walkthrough: Escape Trager, find the Elevator Key, and locate Father Martin.
Walkthrough
- 1Make your way to the far end of the hallway you jumped down into.
- 2Enter the rooms on the left to find a door that leads closer to a blocked door.
- 3Wait for Trager to move towards the elevator area, then push the object out of the way and continue.
- 4Warning: If Trager sees you, hide in the locker room to the right (find a [_BATTERY_] in a bathroom stall) or run to a second ceiling vent.
- 5Enter the ceiling vent.
- 6You will fall in front of a bathroom; open the stall on the right to find the [_REQUEST FOR REASSIGNMENT_] document.
- 7Enter the wide room and open the double doors.
- 8Find the [_ELEVATOR KEY_] in the staff room to the left.
- 9Grab the key and return to the big room, hiding from Trager.
- 10When Trager enters the room, slowly make your way to the doors (hiding between beds when he's not looking).
- 11Once you have space, run back to where you got the key and through the door Trager broke down.
- 12Follow the elevator signs to reach the elevator room.
- 13Interact with the elevator control panel.
- 14Warning: Trager will arrive; shake him off.
- 15Record the events to obtain the [_DEATH OF TRAGER_] note.
- 16Look for a hatch in the ceiling of the elevator to escape.
- 17In the new room, head down the hall and take the stairway on the left.
- 18Squeeze through a space in the wall into an office.
- 19Exit the office door and find a hole in the wall to reach a wide hallway.
- 20Head to the end of the hallway to find Father Martin on the other side of a wall. Listen to him to receive a new objective: Find Father Martin outside.
- 21Head to the hallway on the left, which splits to the right.
- 22Follow the hallway to the right, skipping the bathroom straight ahead.
- 23Enter the locker room, go past the body, and check the far corner for the [_PERSECUTORIAL DELUSIONS_] document.
- 24Exit the locker rooms and head into the hallway.
- 25Climb the table to enter the cafeteria.
- 26Jump over the obstacle to proceed further into the fire.
- 27Start recording the man you see ASAP to obtain the [_LET IT BURN_] note.
- 28From the man, head left, jump over the obstacle, then head right.
- 29Duck under the table and exit through the double doors.
- 30Head left (the right is a dead end).
- 31Squeeze through the narrow space straight ahead.
- 32Take the hallway to the right, leading back to offices.
- 33Go to the furthest office to find the [_PSYCHOPATHOLOGICAL PROXIMITY STRESS DISORDER PAMPHLET_] document.
- 34Return to the hallway and squeeze through the narrow space.
- 35Head into the pump room (Sprinkler Room) on the right. You will see a message: "There's no water in the system. You must first turn on the 2 valves."
- 36Warning: Walker is patrolling this area; be stealthy.
- 37Go forward to the split in the path.
- 38RIGHT PATH: Hang a right at the split and follow the wall to a door on the right, leading to a laundry room and then a dark room with shelving.
- 39Enter the next door to find a [_VALVE_] and two lockers. Turn the valve.
- 40LEFT PATH: From the split, head left, past the hanging body.
- 41Squeeze through the opening into a room full of bathtubs.
- 42In the back, find a small room with the second [_VALVE_]. Turn it.
- 43Return to the Sprinkler Room, being careful of Walker.
- 44Hit the button in the Sprinkler Room.
- 45Backtrack to the cafeteria and make your way to the kitchen.
- 46Shake off the surprise encounter in the kitchen.
Tips
- The locker room to the right of the first encounter with Trager contains a [_BATTERY_].
- The second ceiling vent is your goal after the initial Trager chase.
- Recording events is crucial for obtaining notes and trophies.
- The 'Educated' Silver Trophy is awarded for collecting half the notes and documents in the game.
- The Sprinkler Room requires you to turn two valves before hitting a button.
- Walker patrols the area around the Sprinkler Room, requiring stealth.
- [_BATTERY_]
- [_REQUEST FOR REASSIGNMENT_] document
- [_ELEVATOR KEY_]
- [_DEATH OF TRAGER_] note
- [_PERSECUTORIAL DELUSIONS_] document
- [_LET IT BURN_] note
- [_PSYCHOPATHOLOGICAL PROXIMITY STRESS DISORDER PAMPHLET_] document
- [_VALVE_] (x2)
- New Objective: Find Father Martin outside.
- 'Educated' Silver Trophy (for collecting half of the notes and documents).
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