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Disable the Production Core
Onirism

Disable the Production Core

Guide Carol through the factory in Onirism by deactivating three power conduits powering the Production Core and hostile toy creations.

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Guide Carol through the factory in Onirism by deactivating three power conduits powering the Production Core and hostile toy creations.

To progress, you must disable the factory's Production Core, which is powering the hostile toy creations. This involves finding and deactivating three power conduits located around the assembly line. The map will again provide general markers.

Disable the Production Core - Onirism screenshot
Disable the Production Core

Conduit 1: The Pressing Plant

Head to the western section. This area features large hydraulic presses that move up and down. You'll need to time your dashes and jumps to pass through them without being crushed. There are also Sentry Turrets mounted on walls, which fire continuously. Use your ranged weapon to destroy them from a distance or dash past their firing arcs. The conduit is behind a series of presses, often requiring you to activate a temporary switch to hold a press open. Interact with the glowing panel to disable it.

Conduit 2: The Gearworks

Proceed to the northern section. This area is characterized by massive, rotating gears that act as both platforms and hazards. Carefully jump between the teeth of the gears, avoiding the crushing mechanisms. Some gears may require you to activate a lever to reverse their direction. Gear Golems, large, slow but powerful enemies, guard this area. Focus on their weak points (often glowing cores) or use explosives. The conduit is usually located on a high platform accessible only by precise gear-jumping.

Conduit 3: The Electrified Grid

The final conduit is in the eastern section, an area filled with electrified floors and moving laser grids. You'll need to navigate by jumping onto insulated platforms or using your dash to quickly pass through safe zones. Avoid touching the electrified floor at all costs, as it deals significant damage. Shock Bots, flying enemies that emit electrical pulses, patrol this area. Use ranged attacks to take them down. The conduit is often protected by a timed laser grid puzzle, requiring you to activate a switch and quickly dash through before the lasers reactivate. Disable the final conduit.

Once all three conduits are deactivated, a path to the factory's central chamber will open, leading to the chapter's boss encounter.

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