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Prologue
Night in the Woods

Prologue

Navigate the Night in the Woods Prologue. Learn how to control Mae, interact with objects, and progress through the opening scenes.

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Navigate the Night in the Woods Prologue. Learn how to control Mae, interact with objects, and progress through the opening scenes.

Walkthrough
  1. 1
    Begin by experiencing the opening scene which recounts your Granddad's death and introduces dialogue choices.
  2. 2
    Occasionally, you can move the analog stick (a controller input used for movement) while talking to characters to reveal additional dialogue options.
  3. 3
    After the opening scene, you will gain control of Mae at the Bus Station.
  4. 4
    Inspect the Mural; Mae is unimpressed with it and Possum Springs.
  5. 5
    Inspect the Payphone; the receiver has been stolen.
  6. 6
    Inspect the Soda Machine; you cannot get a soda yet, but will be able to after talking to the handyman.
  7. 7
    Talk to the Handyman; he is blocking the exit and requires a soda before he will let you pass.
  8. 8
    Inspect the Scenery outside the Bus Station.
  9. 9
    Inspect the Glass Factory to the left; it is abandoned.
  10. 10
    Inspect the Train in the background further to the left.
  11. 11
    Inspect the Woods to the far left; this is your path home as your parents did not pick you up.
  12. 12
    Inspect the Highway to the far right; Mae does not wish to go there.
  13. 13
    Enter the Woods and inspect the Junk (overturned shopping carts).
  14. 14
    Inspect More Junk further left (shopping bags); Mae notes the old saw mill used to be in this area.
  15. 15
    Enter the Abandoned Park and inspect the Park, reminiscing about the past.
  16. 16
    Inspect the Playground; it appears unfinished and not very fun, despite an octopus painting.
  17. 17
    Inspect the Blocked Gate to the far left; this is the exit but it is blocked.
  18. 18
    Inspect the Wheel of the ship, which is still working.
  19. 19
    Inspect the Tower; the ladder is missing.
  20. 20
    Head all the way to the left to find the bird handyman guarding the exit.
  21. 21
    Interact with the Soda Machine to the right to get a soda.
  22. 22
    Return to the Handyman and give him the soda.
  23. 23
    After the Handyman leaves, go left into the Woods.
  24. 24
    Continue left until you reach fallen logs blocking your path.
  25. 25
    Jump on the rock and climb the logs, but you will reach a dead end.
  26. 26
    Go to the log hanging off to the right.
  27. 27
    Jump on this log a couple of times to make the other logs fall, clearing the path.
  28. 28
    Continue left and then go up a sloping branch when you hit a wall.
  29. 29
    Climb to the next branch and move left past it.
  30. 30
    In the next screen, you will see a dilapidated boat and two wooden pillars labeled 2 and 3.
  31. 31
    Jump onto the boat, then jump to pillar 3 (the right numbered pillar).
  32. 32
    From pillar 3, make a running jump to the tree.
  33. 33
    Continue moving left to jump on top of the small tower over the boat.
  34. 34
    Mae will sketch a cartoon octopus.
  35. 35
    Jump on the wire above to swing over the locked gate.
  36. 36
    A police officer will find you and take you home.
  37. 37
    Upon entering your house, talk to your Dad. A Notebook sketch occurs at the end of this dialogue.
  38. 38
    Go upstairs.
  39. 39
    Inspect the Clock on Floor 2; it reportedly goes off once a month.
  40. 40
    Open the Door on the left to the crawlspace.
  41. 41
    Inspect the Boxes inside the crawlspace; Mae cannot move them.
  42. 42
    Go to your Room and Inspect the Bed to go to sleep, starting the next day.
  43. 43
    In your Room during the day, Inspect the Guitar. You can choose to play Space Dragon or do nothing. Playing Space Dragon once earns a Notebook Sketch.
  44. 44
    On Floor 2 during the day, inspect the Painting of your family.
  45. 45
    Inspect the Bird, which is still alive.
  46. 46
    Inspect the Bookshelf, which can be inspected three times to reveal more books and dialogue.
  47. 47
    On Floor 1 during the day, talk to Mom. The first conversation earns a Notebook Sketch. Two optional conversations follow, with the final one earning an additional Notebook Sketch.
Tips
  • Experiment with moving the analog stick during conversations to uncover more dialogue options.
  • Pay attention to Mae's comments about the environment for hints about the world of Night in the Woods.
  • The sequence of jumps in the woods requires continuous movement and quick successive jumps.
  • The first Notebook Sketch is obtained after talking to your Dad.
  • A second Notebook Sketch is obtained by playing Space Dragon on the guitar once.
  • A third Notebook Sketch is obtained from the first conversation with Mom.
  • A fourth Notebook Sketch is obtained from the final optional conversation with Mom.

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