Navigate the Night in the Woods Prologue. Learn how to control Mae, interact with objects, and progress through the opening scenes.
Walkthrough
- 1Begin by experiencing the opening scene which recounts your Granddad's death and introduces dialogue choices.
- 2Occasionally, you can move the analog stick (a controller input used for movement) while talking to characters to reveal additional dialogue options.
- 3After the opening scene, you will gain control of Mae at the Bus Station.
- 4Inspect the Mural; Mae is unimpressed with it and Possum Springs.
- 5Inspect the Payphone; the receiver has been stolen.
- 6Inspect the Soda Machine; you cannot get a soda yet, but will be able to after talking to the handyman.
- 7Talk to the Handyman; he is blocking the exit and requires a soda before he will let you pass.
- 8Inspect the Scenery outside the Bus Station.
- 9Inspect the Glass Factory to the left; it is abandoned.
- 10Inspect the Train in the background further to the left.
- 11Inspect the Woods to the far left; this is your path home as your parents did not pick you up.
- 12Inspect the Highway to the far right; Mae does not wish to go there.
- 13Enter the Woods and inspect the Junk (overturned shopping carts).
- 14Inspect More Junk further left (shopping bags); Mae notes the old saw mill used to be in this area.
- 15Enter the Abandoned Park and inspect the Park, reminiscing about the past.
- 16Inspect the Playground; it appears unfinished and not very fun, despite an octopus painting.
- 17Inspect the Blocked Gate to the far left; this is the exit but it is blocked.
- 18Inspect the Wheel of the ship, which is still working.
- 19Inspect the Tower; the ladder is missing.
- 20Head all the way to the left to find the bird handyman guarding the exit.
- 21Interact with the Soda Machine to the right to get a soda.
- 22Return to the Handyman and give him the soda.
- 23After the Handyman leaves, go left into the Woods.
- 24Continue left until you reach fallen logs blocking your path.
- 25Jump on the rock and climb the logs, but you will reach a dead end.
- 26Go to the log hanging off to the right.
- 27Jump on this log a couple of times to make the other logs fall, clearing the path.
- 28Continue left and then go up a sloping branch when you hit a wall.
- 29Climb to the next branch and move left past it.
- 30In the next screen, you will see a dilapidated boat and two wooden pillars labeled 2 and 3.
- 31Jump onto the boat, then jump to pillar 3 (the right numbered pillar).
- 32From pillar 3, make a running jump to the tree.
- 33Continue moving left to jump on top of the small tower over the boat.
- 34Mae will sketch a cartoon octopus.
- 35Jump on the wire above to swing over the locked gate.
- 36A police officer will find you and take you home.
- 37Upon entering your house, talk to your Dad. A Notebook sketch occurs at the end of this dialogue.
- 38Go upstairs.
- 39Inspect the Clock on Floor 2; it reportedly goes off once a month.
- 40Open the Door on the left to the crawlspace.
- 41Inspect the Boxes inside the crawlspace; Mae cannot move them.
- 42Go to your Room and Inspect the Bed to go to sleep, starting the next day.
- 43In your Room during the day, Inspect the Guitar. You can choose to play Space Dragon or do nothing. Playing Space Dragon once earns a Notebook Sketch.
- 44On Floor 2 during the day, inspect the Painting of your family.
- 45Inspect the Bird, which is still alive.
- 46Inspect the Bookshelf, which can be inspected three times to reveal more books and dialogue.
- 47On Floor 1 during the day, talk to Mom. The first conversation earns a Notebook Sketch. Two optional conversations follow, with the final one earning an additional Notebook Sketch.
Tips
- Experiment with moving the analog stick during conversations to uncover more dialogue options.
- Pay attention to Mae's comments about the environment for hints about the world of Night in the Woods.
- The sequence of jumps in the woods requires continuous movement and quick successive jumps.
- The first Notebook Sketch is obtained after talking to your Dad.
- A second Notebook Sketch is obtained by playing Space Dragon on the guitar once.
- A third Notebook Sketch is obtained from the first conversation with Mom.
- A fourth Notebook Sketch is obtained from the final optional conversation with Mom.
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