Follow this comprehensive guide to find every Notebook Sketch in Night in the Woods. Includes chronological steps for all playthroughs and optional conversations.
There are a ton of Notebook Sketches in Night in the Woods. Some you will get automatically as you progress through the story. Others you will get for optional conversations or quests. Still others will require four playthrough to get augh why are there so many variants of this stupid head. Ahem. Excuse me. To find 100% of the sketches, you will need to complete two full playthrough and two partial playthrough. Note that when you start a new playthrough, your notebook will be completely empty and the game does not show you which sketches you got on past playthroughs. So it will fall to you to remember what you did and what you still have left to do.
Consider this a full checklist of everything you need to do in order to get the sketches. It goes chronologically, so I will tell you what you have to do in order. I have this broken up by part, and then further by the days in each part. This guide will assume you have a full working knowledge of where everything is. So I won't tell you how to get to Lori, I will just say "talk to Lori. Good lucky and happy sketching.
PLAYTHROUGH #1
Prologue
Night 1:
- Notebook Sketch #1: RIP Granddad - Unmissable. You will get this one when you are passing the broken down ship playground.
- Notebook Sketch #2: You're Parents Forgot Yoooou! - Unmissable. You get this one when you are passing the broken down ship playground.
- Notebook Sketch #3: Dad - Unmissable. You get this after the first required dialogue with your dad.
- Action: Inspect boxes in the crawlspace.
Day 1:
- Notebook Sketch #4: Space Dragon - Play the Space Dragon song in your room after you wake up.
- Notebook Sketch #5: Mom - Unmissable. You will get this one after the required dialogue with your mom.
- Notebook Sketch #6: Mom's Eels - Talk to mom again after your first required dialogue. Keep talking to her until she talks about eels.
Part I: Home Again
Day 1 of Part 1:
- Notebook Sketch #7: Houses - Unmissable. You get it when you enter the screen of houses where Selmers is sitting.
- Action: Talk to Selmers.
- Notebook Sketch #8: Did U Get My Texts, Bea? - Inspect the statue outside Bea's apartment building three times.
- Notebook Sketch #9: This Place Is Falling Apart - Inspect the barricade at the top of the church steps.
- Action: Talk to Lori M.
- Notebook Sketch #10: Big Skeleton - Walk past the statue for the war memorial.
- Notebook Sketch #11: Gregg Rulz Ok? - Unmissable. Talk to Gregg for the first time.
- Notebook Sketch #12: Die Anywhere Else (Good) - There are two variants for this one actually. Play it ok or better and you'll get the good variant of the sketch.
- Notebook Sketch #13: Greggory's Pizza Scale - Unmissable. You'll get it after the first pizza scene.
- Notebook Sketch #14: Arm On Sidewalk - Unmissable. You'll get it after finding the arm.
- Notebook Sketch #15: Tattoo - While you're poking the arm, you can use the stick to roll up the sleeve and find a tattoo on the arm. Poke it. Poke it good.
- Notebook Sketch #16: Still Funny Though - Talk to your dad twice after returning home for the night.
Day 2 of Part I:
- Action: Talk to your mom.
- Action: Talk to Selmers.
- Notebook Sketch #17: Inspect the clothes on top of the leftmost building on the screen of houses where Selmers is sitting.
- Notebook Sketch #18: Angus - Unmissable. You'll get it after talking to Angus about your computer.
- Notebook Sketch #19: Demontower - Complete Demontower with the bad ending.
- Notebook Sketch #20: Palecat - Complete Demontower with the good ending.
Day 3 of Part I:
- Action: Talk to your mom.
- Action: Talk to Selmers.
- Notebook Sketch #21: Bea - Unmissable. You'll get it after talking to Bea about driving you to the party.
- Notebook Sketch #22: Aunt Mallcop is planning to kill me - Unmissable. You'll get it when you return to your house to get ready for the party.
Part II: Weird Autumn
Day 1 of Part II:
- Notebook Sketch #23: Become A Fire Ghost - Unmissable. You'll get it once you start Part II.
- Notebook Sketch #24: Never Drink Again - Unmissable. .
- Notebook Sketch #25: Everything Feels Bad - Unmissable. .
- Notebook Sketch #26: Come Back To Life Grandad - Inspect bookshelf in your house.
- Notebook Sketch #27: Eff The Cops - Talk to mom in your house.
- Notebook Sketch #28: It's Selmers! A Poet! - Talk to Selmers and choose to hear her poem.
- Notebook Sketch #29: Dohr and Castys - Talk to Mr. Chazokov and find the two Dusk Stars.
- Notebook Sketch #30: Honey, I'm Horm! - Talk to Fisherman Jones in the underground section.
- Notebook Sketch #31: Nuke Possum Springs - Inspect the mural in the underground.
- Action: Talk to your mom in the church.
- Notebook Sketch #32: Firebreathing Church Statue - Walk past the statue outside the church.
- Notebook Sketch #33: Pastor K - Talk to Pastor K outside the church.
- Notebook Sketch #34: Bruce - Talk to Bruce while you're talking to Pastor K.
- Action: Talk to Lori M. on the rooftops of the storefronts.
- Notebook Sketch #35: Roofcat Is Correct - Inspect the cat on the top of the roof to the right of Lori M.
- Notebook Sketch #36: Mallard 4-Eva - Enter through the window on the building right of Lori, and go to the room on the far left.
- Notebook Sketch #37: Miracle Rats - Inspect the Mallard. Go and steal a pretzel from the underground and bring it back to feed them.
- Notebook Sketch #38: Germ - Unmissable. Talk to Germ in front of the Snack Falcon.
- Notebook Sketch #39: Weird Autumn (Good) - There are two variants of this sketch. Play Weird Autumn "ok" or better during band practice and you'll get the good variant of this sketch.
- Notebook Sketch #40: Bandit Queens - Chose to hang out with Bea. You'll get this sketch at the end of the first Bea scene.
- Action: Talk to your dad when you get home.
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