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XIII.  VERSION HISTORY
Mortal Kombat 9

XIII. VERSION HISTORY

Mortal Kombat 9 version history including patch notes for Xbox 360 and PS3, detailing character adjustments and gameplay fixes.

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Mortal Kombat 9 version history including patch notes for Xbox 360 and PS3, detailing character adjustments and gameplay fixes.

Walkthrough
  1. 1
    Version 0.127S-208-FD2E2ECD (Xbox 360) / Ver 0.127S-208-FD2E2ECD (PS3) - Released 4/19/2011:
    • Reduced life gained on Shang Tsung’s throws.
  2. 2
    Increased damage scaling on Shang Tsung’s ground fireballs.
  3. 3
    Adjusted Kratos’ damage scaling.
  4. 4
    Temporarily adjusted Quan Chi’s trance move hold duration and reaction recovery time to prevent infinite loops.
  5. 5
    Temporarily removed some of Sindel’s 2-in-1 cancels to prevent infinite loops.
  6. 6
    Temporarily increased the time before Cyrax can throw another net after connecting with one to prevent infinite loops.
  7. 7
    Increased damage scaling after several popup reactions.
  8. 8
    Version 0.127S-208-FD70F4B3 (Xbox 360) / Ver. 0.127S-208- A0FAD3CF (PS3) - Released 5/21/2011:
    • Reduced some of Kung Lao’s combo and overall damage.
  9. 9
    Reduced damage on some special moves.
  10. 10
    Increased damage scaling after Kitana’s Enhanced ground fan toss.
  11. 11
    Adjusted damage scaling on some juggles.
  12. 12
    Reduced damage on some basic combos that did too much damage without using meter.
  13. 13
    Increased Sheeva’s damage output for several moves and attacks.
  14. 14
    Temporarily changed some of Sonya’s fighting style properties to reduce her ability to lock someone down in block stun.
  15. 15
    Changed Kano’s Towards Front Kick to a low block.
  16. 16
    Reduced recovery on Kano’s Upball to be closer to Johnny Cage’s Flip Kick recovery.
  17. 17
    Increased damage of some of Baraka’s special moves and attacks.
  18. 18
    Made it easier to juggle combo after hitting someone with Baraka’s chop-chop on the ground.
  19. 19
    Increased damage scaling on a frozen opponent.
  20. 20
    Baraka’s Away Front Kick, Front Punch combo is now a true popup.
  21. 21
    Version 138S-228 (Xbox 360) / V 138S-228 (PS3) [Update Version 1.02] - Released 06/30/2011:
    • General Gameplay Fixes/Tweaks:
      • Changes to ranked and unranked auto matchmaking to reduce match finding time and better match players of similar skill.
  22. 22
    Tweaked in-game peer-to-peer data transmissions for smoother gameplay.
  23. 23
    Fixed an issue where opponents would sometimes play air reactions instead of ground reactions if the attacker performed a combo initiated from a jump-in punch that was blocked.
  24. 24
    Adjusted some knocked-down reactions that were missing knocked-down states, resulting in OTG (off the ground) windows.
  25. 25
    Fixed instances where some fighter’s Combo Breakers could be punished with wake-up attacks if performed near the corner.
  26. 26
    Fixed some near 100% damage combos involving Tag Assists.
  27. 27
    Adjusted gravity on some air reactions to reduce unintended repeated hits in the corner for some fighters.
  28. 28
    Adjusted damage scaling for several reactions to reduce some fighters’ ability to land very large damage off meterless combos.
  29. 29
    Added a tweakable switch to turn on the ability to throw escape when thrown while blocking (currently set to off).
  30. 30
    Fixed a bug where tagged-in partners would sometimes come in from the wrong side of the playfield.
  31. 31
    Fixed an issue where some fighters could move after defeating an opponent in the first round after an X-Ray.
  32. 32
    Fixed an issue where secret ladder fight characters would sometimes show up as the wrong color.
  33. 33
    All turnaround attacks now chain into their correct combos.
  34. 34
    Cleaned up some tag-ins and assists that were coming from the wrong side of the playfield.
  35. 35
    Baraka:
    • Adjusted the air reaction to the chop-chop blades to allow for juggle opportunities afterwards.
  36. 36
    Cyber Sub-Zero:
    • Tightened the input window for his mid-bomb.
  37. 37
    Added a tweakable switch to turn on the ability for his bombs to freeze opponents in reacting states (currently set to off).
  38. 38
    Fixed an exploit where Cyber Sub-Zero could remain in an active parry state after a successful parry.
  39. 39
    Cyrax:
    • Added additional 2-in-1 options to some of Cyrax’s strings.
  40. 40
    Cyrax’s Away+FP Command Grab has had its escape frame window widened to match the escape window of other throws.
  41. 41
    Adjusted some reactions that resulted in completely unavoidable bomb popup scenarios.
  42. 42
    Reduced the time after Cyrax has hit an opponent with a net before he can shoot another one.
  43. 43
    Cyrax’s enhanced upkick no longer auto-faces during its attack.
  44. 44
    Fixed an infinite loop involving Cyrax’s Net.
  45. 45
    Ermac:
    • Ermac can no longer true combo 2-in-1 from the last hit of the BP, BP string.
  46. 46
    Ermac’s enhanced fireball now correctly costs meter when done from a 2-in-1.
  47. 47
    Increased damage scaling on a lifted opponent.
  48. 48
    Fixed a bug where Ermac would occasionally shoot out an invisible fireball.
  49. 49
    Slightly increased recovery frames on a blocked or missed force push.
  50. 50
    Jade:
    • Added a few frames of armor to the beginning of her Enhanced Shadow Kick.
  51. 51
    Added a few frames of armor to the beginning of her Enhanced Staff Overhead.
  52. 52
    Fixed a case where sometimes when defeating the first opponent in a tag match with Jade’s throw, the incoming partner could land a free hit.
  53. 53
    Jax:
    • Added a few frames of armor to the beginning of the Enhanced Dash Punch.
  54. 54
    Lowered the amount of meter gained for doing ground pounds.
  55. 55
    Jax can now dash cancel out of any of his ground pounds.
  56. 56
    The enhanced dash punch is slightly faster and goes farther.
  57. 57
    The promote 6th slam of the quad-slam does 1% additional damage.
  58. 58
    Jax’s X-Ray attack has super armor on it until the collision is over.
  59. 59
    Johnny Cage:
    • Added a few frames of armor to the beginning of the Enhanced Shadow Kick.
  60. 60
    Fixed an exploit where Cage could remain in an active parry state after a successful X-Ray.
  61. 61
    Kabal:
    • Removed a block infinite resulting from repeated blocked Down+FK’s into Cancelled Dash’s.
  62. 62
    Removed a block infinite resulting from repeated blocked Back+BK, FP’s into Cancelled Dash’s.
  63. 63
    Kabal’s air fireballs hitting a wall no longer add damage scaling to a stationary opponent.
  64. 64
    Fixed a bug where repeated Kabal air fireballs would sometimes be in.
Tips
  • Always check the specific version number for your system (Xbox 360 or PS3) as updates may differ.
  • Pay attention to the release dates to understand when specific changes were implemented.
  • Note temporary adjustments made to prevent infinite combos, as these could be reverted in later patches.

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