Explore Part 5 of the Metal Gear Solid 4: Guns of the Patriots walkthrough, detailing items like grenades, mines, C4, the Stun Knife, and unique collectibles.
Explore Part 5 of the Metal Gear Solid 4: Guns of the Patriots walkthrough, detailing items like grenades, mines, C4, the Stun Knife, and unique collectibles.
Items:
Smoke Grenade (Red)
Damage: 0/6
Shock: 0/6
Sleep: 0/6
Stun: 0/6
Where It's Found: Purchase from Drebin for 100 Drebin Points after completing the game once.Notes: Enemies in the blast radius will go into a fit of rage.
Smoke Grenade (Blue)
Damage: 0/6
Shock: 0/6
Sleep: 0/6
Stun: 0/6
Where It's Found: Purchase from Drebin for 100 Drebin Points after completing the game once.Notes: Enemies in the blast radius will begin crying uncontrollably.
Smoke Grenade (Green)
Damage: 0/6
Shock: 0/6
Sleep: 0/6
Stun: 0/6
Where It's Found: Purchase from Drebin for 100 Drebin Points after completing the game once.Notes: Enemies in the blast radius will begin screaming uncontrollably.
Claymore Mine
Damage: 5/6
Shock: 6/6
Sleep: 0/6
Stun: 0/6
Where It's Found: Found planted around the Advent Palace in Act One. Requires crawling over or disarming with the MK.II.
Sleeping Gas Mine
Damage: 0/6
Shock: 0/6
Sleep: 6/6
Stun: 0/6
Where It's Found: Found planted as traps around the Advent Palace in Act One. Requires crawling over or disarming with the MK.II.
C4
Damage: 6/6
Shock: 6/6
Sleep: 0/6
Stun: 0/6
Where It's Found: In the Power Plant's inner compound in Act Two, under computers. Also sold by Drebin for 400 DP.
Sleeping Gas Satchel
Damage: 0/6
Shock: 0/6
Sleep: 6/6
Stun: 0/6
Where It's Found: Sold by Drebin for 400 DP.
Stun Knife
Damage: 6/6
Shock: 6/6
Penetration: 6/6
Stability: 6/6
Reload: 0/6
Lock: 1/6
Sleep: 0/6
Stun: 0/6
Where It's Found: Snake begins with this weapon.Notes: Press R2 for stun capabilities.
Magazine
Damage: 0/6
Shock: 0/6
Penetration: 0/6
Stability: 0/6
Reload: 0/6
Lock: 0/6
Sleep: 0/6
Stun: 0/6
Where It's Found: When Snake picks up a weapon with extra ammo.Notes: Can be thrown to distract enemies.
Playboy
Damage: 0/6
Shock: 0/6
Penetration: 0/6
Stability: 0/6
Reload: 0/6
Lock: 0/6
Sleep: 0/6
Stun: 0/6
Where It's Found: On a couch in the Advent Palace, first floor, Act One.Notes: Enemies spotting a dropped Playboy will become distracted, allowing Snake to sneak by.
Emotion Magazine
Damage: 0/6
Shock: 0/6
Penetration: 0/6
Stability: 0/6
Reload: 0/6
Lock: 0/6
Sleep: 0/6
Stun: 0/6
Where It's Found: Sold by Drebin for 2000 Points.Notes: Functions the same as a Playboy magazine.
Psycho Mantis Doll
Damage: 0/6
Shock: 0/6
Penetration: 0/6
Stability: 0/6
Reload: 0/6
Lock: 0/6
Sleep: 0/6
Stun: 0/6
Where It's Found: Shoot the doll hanging from Screaming Mantis' right side.Notes: Allows possession of nanomachined individuals to make them drop items. Does not work on bosses.
The Sorrow Doll
Damage: 0/6
Shock: 0/6
Penetration: 0/6
Stability: 0/6
Reload: 0/6
Lock: 0/6
Sleep: 0/6
Stun: 0/6
Where It's Found: Shoot the doll hanging from Screaming Mantis' left side.Notes: Allows possession of the dead, similar to the Psycho Mantis doll.