Follow our comprehensive Lost Judgment walkthrough for Chapter 1: Black Sheep. Learn how to defeat the Reseller, navigate Seiryo High, and uncover the truth behind the bullying.
Walkthrough
- 1Arrive in Ijincho and head towards Yokohama 99. Explore the north end of Ijincho if desired, visiting locations like the Batting Center, Golf Center, Club SEGA, or Vista Mahjong.
- 2At the midpoint of Isezaki Road, you'll encounter troubled youths. Follow the prompts to use Snake Style, practice guarding and parrying, and perform your first EX Surrender. You'll receive a Wristband.
- 3The rest of Ijincho is now accessible. You can visit Citron Mahjong, Open Road Shogi, Sasaki Arcade, and the Gambling Hall (code: 7120).
- 4You can travel to Kamurocho at any time by taking a taxi.
- 5Proceed to your marked destination to meet Sugiura and Tsukumo at Yokohama 99.
- 6After discussing the case with your friends and Chairman Okuda of Seiryo High, you'll agree to install hidden cameras at the school.
- 7After dinner, return to 99. Sugiura will give you a skateboard, initiating Side Case #1: Skateboard Detective vs. the Reseller.
- 8Side Case #1: Skateboard Detective vs. the Reseller
- Use the skateboard to travel from 99 to Ebisu Pawn within three minutes. Avoid sidewalks.
- 9Upon arrival, fight the Reseller. Use Snake Style's Disarm to take his bat. Defeat him to complete the case.
- 10The next morning, take a taxi to Seiryo High.
- 11Split up to place cameras. Follow Kaito or go to marked locations.
- 12After Kaito leaves, go to the men's room on the third floor, then up to the fourth floor.
- 13Observe the janitor hiding a cigarette behind his back using Observation Mode (click Left Stick). Focus on it (R2/RT) and confirm.
- 14Tell the janitor you'll report him for smoking to make him move, allowing you to place the final camera.
- 15Return to the second floor to place the remaining cameras, including one in the classroom of the Jerkwad Squad.
- 16In the classroom, Sawa-sensei will confront you. Respond with "The chairman hired us" and "Okuda-san".
- 17Head to the gymnasium to regroup. After a briefing, you'll get an alert for an incident in Class 2-2.
- 18Enter Class 2-2 and focus on the bullied girl: her head, her books, and the marker on her hand ("eroko").
- 19Go to the Chairman's Office. Sawa-sensei will be there, and your cover will be blown.
- 20Discuss the next steps with the Chairman and Sawa-sensei. Suggest "The onlookers are the problem."
- 21Tsukumo will point out a camera on the 2nd-floor stairs. Head there, and your cover will be blown again.
- 22Escape by jumping out the window and navigating the school's exterior.
- 23Grab the Toughness Light on the left, then go right and up the pipes.
- 24Drop down before the large window to the roof. Follow the roof to the far ladder and climb up.
- 25Grab the Tauriner on this level, then take the second ladder to the top.
- 26Cross to the marker, then run and jump to the far roof.
- 27Grab the Staminan X and re-enter the building through the open window.
- 28Enter the stealth section. Head for the red marker, observing the class sign and the guard's movement.
- 29Head towards the stairs. The lower landing is blocked; go up to the roof where another guard is present. Tsukumo will advise using a smoke bomb.
Tips
- Don't be afraid to explore Ijincho early on; many activities are available.
- Practice guarding and parrying during the first combat encounter to prepare for future fights.
- The Gambling Hall code is 7120 if you miss hearing it from the NPCs.
- When placing cameras at Seiryo High, pay attention to Kaito's instructions and marked locations.
- Use Observation Mode effectively to spot crucial details, like the janitor's hidden cigarette.
- During the stealth section, observe guard patterns before moving to avoid detection.
- Wristband (from first combat encounter)
- Toughness Light (collectible during escape)
- Tauriner (collectible during escape)
- Staminan X (collectible during escape)
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