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Chapter 2: The Hideaway
Little Nightmares III

Chapter 2: The Hideaway

Follow our comprehensive walkthrough for Chapter 2: The Hideaway in Little Nightmares III. Find all Nomes, collectibles, and escape the Janitor's clutches.

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Follow our comprehensive walkthrough for Chapter 2: The Hideaway in Little Nightmares III. Find all Nomes, collectibles, and escape the Janitor's clutches.

Walkthrough
  1. 1
    Follow the Nomes through multiple rooms until you reach a lit area.
  2. 2
    Pull the third Nome out from a door crack, hug him, and then throw him up a handle to open the door.
  3. 3
    Continue into the next room, toss the Nome over crates, and throw him up to a lever.
  4. 4
    Proceed to the next room, push a luggage trunk to reveal a hidden path.
  5. 5
    In the workroom, grab the caged Nome and toss him to a table to help another Nome push off a luggage trunk.
  6. 6
    Head right to an overturned file cabinet, pull the third drawer to release another Nome, and hug him.
  7. 7
    Toss the second Nome up to the table to help the other Nome push down the luggage.
  8. 8
    Climb the table and hug the caged Nome to add him to your group.
  9. 9
    Instead of dropping, head left, climb a large crate, and crawl through a vent to a new area.
  10. 10
    Collect the first Bottle [01/05] in this area.
  11. 11
    Drop through the floor hole and pass through a crack to return to the workroom.
  12. 12
    Ensure all three Nomes are following you; hug them if necessary.
  13. 13
    Push through the door on the right side of the workroom.
  14. 14
    Head up the stairs, ignore the lever in the coal room, and enter the furnace room.
  15. 15
    Pull the lever on the side of the furnace to make Nomes toss coal, lowering a ladder and opening a door.
  16. 16
    Ignore the right doorway, climb the lowered ladder, then a second ladder, and head left to a staircase.
  17. 17
    Check under the steps for the second Bottle [02/05].
  18. 18
    Head up the stairs and locate weak floorboards near a toy block; jump until you break through.
  19. 19
    After the Janitor enters the room above, move left through a vent and climb through a hole in the floorboards.
  20. 20
    Grab the wooden Nome on the workbench and throw it into the furnace for a trophy (optional).
  21. 21
    Wait for the Janitor to move to the workbench, then crawl along the right side of the room.
  22. 22
    Climb onto the workbench when the Janitor moves away, grab the Nome, and drop to the ground.
  23. 23
    Follow the cloth back toward the hole in the floorboards and toss the Nome over the box to the left to create a distraction.
  24. 24
    Climb on the box and jump across the floor not covered in cloth.
  25. 25
    Follow the cloth into the adjacent room and toss the Nome into the center area near the wheel lever.
  26. 26
    Climb onto the tables in the back right corner.
  27. 27
    Pull the lever on the back wall to power the workbench in the previous room.
  28. 28
    Jump through the vent on the right wall before the Janitor investigates the table.
  29. 29
    Push the button on the workbench, then quickly sprint back into the adjacent room, avoiding the Janitor, and turn the wheel.
  30. 30
    Once the trap door is opened and the Janitor is not in the room, grab the Nome and throw it into the chute, then jump inside.
  31. 31
    Follow the tracks right and climb onto the small table at the end of the path.
  32. 32
    Jump up and down near the shelf to make the Nome in the jar fall and break.
  33. 33
    Hug the Nome and carry it back to the previous area, tossing it up to the ladder to lower it.
  34. 34
    Head up the ladder and check the room to the left for surveillance footage of Six.
  35. 35
    Return to the previous area, jump to the hanging mine cart, and cross to the other side.
  36. 36
    Use the wheel lever to lower the cart to the tracks.
  37. 37
    Climb the crates in the background to return to the ladder, then climb back down.
  38. 38
    Move the mine cart all the way to the left, climb onto it, then jump onto wooden boxes and pass through a hole in the left wall.
  39. 39
    Head left into a room with conveyor belts on either side of a coal pit and drop into the coal.
Tips
  • Always keep your Nomes close; if they stray, hug them to re-establish their following behavior.
  • Be mindful of the Janitor's patrol routes and use the environment to your advantage to avoid detection.
  • The wooden Nome thrown into the furnace is for a trophy and not essential for progression.
  • Use cloth surfaces to muffle your footsteps when the Janitor is near.

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