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Basics (2)
Little Nightmares III

Basics (2)

Learn the essential gameplay mechanics of Little Nightmares III, including movement, using your lighter, throwing objects, and finding collectibles like Nomes and Statues.

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Learn the essential gameplay mechanics of Little Nightmares III, including movement, using your lighter, throwing objects, and finding collectibles like Nomes and Statues.

The adventure of Six's journey through the Maw is pretty basic, but can be confusing due to the lack of a tutorial or tutorial prompts within the game during your first run. The following will cover the basics of gameplay to help you learn how to navigate Six's world properly and safely.

Movement

While walking around is all well and good, Six will find herself in multiple instances where she encounters an obstacle that she can't seem to get past. This is where running, jumping, and climbing over objects becomes a major part of the game.

The first thing that Six is going to need to learn is how to jump over and climb objects, as these are the most basic action in the game. To jump, press [SPACE] when you're near an object and Six should automatically grab the ledge and climb over it. In some cases, objects may be too high for Six and she won't grab onto the edge. In these cases, jump toward a ledge you wish to climb and hold [SPACE] to grab onto the edge and then pull yourself up.

Now, let's assume Six finds herself spotted by an enemy with nowhere to hide. By holding down [SHIFT], Six can sprint away from the enemy until she finds a hiding spot or manages to get away, but be warned that sprinting is not always the best option.

The Lighter

From the beginning, you'll notice that the Maw is a dark, dank, place with very little light. Most heavily lit areas mean that inhabitants of the Maw are nearby, which is a bad sign for Six. Luckily for Six, she starts the game with a lighter that she can use to light dark areas or ignite light sources, such as lanterns and candles. Simply press [F] to pull out Six's lighter to illuminate the area around her, but be warned that she can now hold objects with the lighter on.

Throwing Objects

While the majority of Little Nightmares revolves around traversing environments and avoiding the inhabitants of the Maw, it's also a puzzle game. In many cases, Six will need to distract enemies or push buttons by grabbing light objects ([E]), such as toys or shoes, and then throw them ([LEFT MOUSE BUTTON]). Keep this in mind when you feel like you've hit a dead-end or can't seem to find a safe way past an enemy.

Collectibles

There are two types of collectibles in Little Nightmares: Nome and Statue.

Nomes are little gnome-like children that are skittish of everything in the Maw and will run away from Six when she first spots them, only to be found in other locations. Nomes can be hugged to gain their trust, at which point they will follow Six for a while, and "collect" them towards your trophy/achievement.

Statues, are geisha statues that resemble the Maw's owner and can be smashed by picking them up and throwing them. If you manage to smash all 10 statues in the game, you'll unlock the Geisha Mask for Six and will also unlock a trophy/achievement.

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