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Stage 1 (2)
Kirby's Dream Land

Stage 1 (2)

Kirby's Dream Land Stage 1 (2) walkthrough: Get the Whip, Fire, Needle, Parasol, and Hammer abilities to collect all three Energy Spheres.

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Kirby's Dream Land Stage 1 (2) walkthrough: Get the Whip, Fire, Needle, Parasol, and Hammer abilities to collect all three Energy Spheres.

Walkthrough
  1. 1
    Proceed right and inhale the first enemy to get the Whip ability.
  2. 2
    Continue right until you reach gray bridges near a large yellow enemy. Drop through the bridges and enter the door at the bottom.
  3. 3
    Whip the 1-up to grab it.
  4. 4
    Go back out and continue to the next bridge. Grab the star and food if you wish.
  5. 5
    Proceed to the door and go through it.
  6. 6
    Grab the Fire ability.
  7. 7
    Move right, light the fuse, and jump into the cannon to get your first Energy Sphere.
  8. 8
    Go back through the door.
  9. 9
    Inhale the large block to get stars, food, and the Needle ability if you wish.
  10. 10
    Proceed to the door and enter it.
  11. 11
    Hit the bomb block to release the boulder, then outrun it.
  12. 12
    Proceed to the switch, step on it, then let the rock go ahead of you, clearing the path of enemies.
  13. 13
    At the next switch, let the first rock go in front of you, then run to avoid being smashed by the one that follows.
  14. 14
    At the end of the path, stay down, letting the rock smash obstacles, revealing the second Energy Sphere. Grab it.
  15. 15
    Jump to avoid the second boulder and go through the door.
  16. 16
    Enter the alcoves as you go to avoid incoming boulders.
  17. 17
    Go through the next door.
  18. 18
    Grab the lollipop and use it to plow through enemy legions.
  19. 19
    Drop down and enter the door at the end.
  20. 20
    Grab the Parasol to defend yourself from falling objects.
  21. 21
    Go right, then pick either Whip or Sword (or not).
  22. 22
    Proceed to fight Bonkers. Make sure to eat him to get the Hammer ability.
  23. 23
    Crush the metal blocks with the Hammer ability to get the last Energy Sphere.
  24. 24
    Keep going to the exit.
Tips
  • Inhale enemies to gain their abilities.
  • Use the Whip ability to grab the 1-up early in the stage.
  • The Fire ability is needed to light a fuse and launch Kirby from a cannon.
  • The Needle ability can be obtained by inhaling a large block.
  • Outrun the boulders released by bomb blocks.
  • Step on switches to control the boulders.
  • The Parasol ability protects Kirby from falling objects.
  • Bonkers can be defeated by inhaling him to gain the Hammer ability.
  • The Hammer ability is used to crush metal blocks and obtain the final Energy Sphere.

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