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Part 1: Meet Astrix
Journey

Part 1: Meet Astrix

Follow this comprehensive walkthrough for Part 1: Meet Astrix in Journey, detailing every command, interaction, and important note to progress through the game.

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Follow this comprehensive walkthrough for Part 1: Meet Astrix in Journey, detailing every command, interaction, and important note to progress through the game.

This section details the initial steps and interactions in Journey, focusing on meeting Astrix and progressing through early game events. It includes specific commands, dialogue choices, and environmental interactions crucial for advancement.

Walkthrough
  1. 1
    Enter
  2. 2
    Tag → Buy map
  3. 3
    Exit
  4. 4
    Proceed
  5. 5
    Enter
  6. 6
    Esher → Look Around
  7. 7
    Exit
  8. 8
    Bergon → Accept
  9. 9
    Proceed
  10. 10
    Praxix → Tell Legend Magic (Note the random texture and color of residue on Tag's hands for the final puzzle.)
  11. 11
    Minar → Scout
  12. 12
    Left
  13. 13
    Minar → Flank
  14. 14
    Combat
  15. 15
    Minar → Scout
  16. 16
    Praxix → Examine bodies
  17. 17
    Proceed
  18. 18
    Proceed
  19. 19
    Minar → Scout
  20. 20
    Tag → Look Around
  21. 21
    Tag → Get Help
  22. 22
    Enter
  23. 23
    Praxix → Cast Glow on staff (Optional: Wait in darkness; you'll get more Fire essence before needed.)
  24. 24
    Proceed
  25. 25
    Back
  26. 26
    Stand
  27. 27
    Parley
  28. 28
    Bergon → Tell Truth
  29. 29
    Bergon → Accept
  30. 30
    Hurth → Tell Story Elves (Remember the Elvish words for later.)
  31. 31
    Proceed
  32. 32
    Proceed
  33. 33
    Proceed
  34. 34
    Proceed
  35. 35
    Proceed
  36. 36
    Back
  37. 37
    Praxix → Cast Tremor (Trivia: This is the Unseen Terror from Enchanter.)
  38. 38
    Proceed
  39. 39
    Hurth → Examine runes
  40. 40
    Enter
  41. 41
    Praxix → Cast Flare (Note the random texture and color of residue on Praxix' hands for the final puzzle.)
  42. 42
    Praxix → Cast Elevation at Bergon
  43. 43
    Right
  44. 44
    Fight
  45. 45
    Praxix → Cast Mud
  46. 46
    Bergon → Flank (Note the random texture and color of residue on Praxix' hands from casting Mud. This is your only chance.)
  47. 47
    Combat
  48. 48
    Combat
  49. 49
    Combat
  50. 50
    Return
  51. 51
    Back
  52. 52
    Up
  53. 53
    Left
  54. 54
    Praxix → Cast Elevation at Bergon
  55. 55
    Praxix → Cast Wind (Second and final chance to see residue from Elevation spell.)
  56. 56
    Bergon → Leave Esher
  57. 57
    Up
  58. 58
    Minar → Look Around
  59. 59
    Tag → Pick Up spyglass (Needed late game; reason for visiting Sunset Tower.)
  60. 60
    Down
  61. 61
    Right
  62. 62
    Exit
  63. 63
    Minar → Scout
  64. 64
    Follow Smoke
  65. 65
    Knock
  66. 66
    Bergon → Tell Truth
  67. 67
    Minar → Look Around
  68. 68
    Exit
  69. 69
    Praxix → Examine bag
  70. 70
    Proceed
  71. 71
    Esher → Examine stream
  72. 72
    Find Gold
  73. 73
    Find Gold
  74. 74
    Praxix → Cast Elevation at Tag
  75. 75
    Proceed
  76. 76
    Enter Cave
  77. 77
    Proceed
  78. 78
    Enter Pool
  79. 79
    Leave Tube
  80. 80
    Tag → Hide
  81. 81
    Wide Path
  82. 82
    Left
  83. 83
    Tag → Pick Up torch
  84. 84
    Back
  85. 85
    Right
  86. 86
    Tag → Pick Up blue amulet
  87. 87
    Proceed
  88. 88
    Tag → Pick Up cover
  89. 89
    Tag → Drop blue amulet
  90. 90
    Junction
  91. 91
    Smelly Pool
  92. 92
    Dive
  93. 93
    Tag → Pick Up blue amulet
  94. 94
    Surface
  95. 95
    Back
  96. 96
    To Cave
  97. 97
    Proceed
  98. 98
    Split Up
  99. 99
    Proceed
  100. 100
    Proceed
  101. 101
    Proceed
  102. 102
    Return
  103. 103
    Proceed
  104. 104
    Praxix → Cast Tremor
  105. 105
    Down
  106. 106
    Back
  107. 107
    Stream Path
  108. 108
    Approach
  109. 109
    Approach
  110. 110
    Talk To Elf
  111. 111
    Speak Elvish
  112. 112
    b'ran agrith (Typed command: You are a friend of Agrith, based on Hurth's Legend of Elves.)
  113. 113
    Bergon Route
  114. 114
    Praxix → Cast Lightning at snake tree (Lightning = Fire + Water + Earth essence.)
  115. 115
    Return
  116. 116
    Praxix Route
  117. 117
    Down
  118. 118
    Back
  119. 119
    Esher → Examine walls (Esher finds Hawkbane, needed later.)
  120. 120
    Proceed
  121. 121
    Back
  122. 122
    Back
  123. 123
    Back
  124. 124
    Back
  125. 125
    Up
  126. 126
    Elf Home
  127. 127
    Follow Elves
  128. 128
    Praxix → Cast Rain (Requires much Water essence; Unseen Terror fight and gold prospecting were for this.)
  129. 129
    Upstream
  130. 130
    Build Raft
  131. 131
    Launch Raft
  132. 132
    Cross
  133. 133
    Cross
  134. 134
    Cross
  135. 135
    Cross
  136. 136
    Praxix → Cast Glow on map
  137. 137
    Praxix → Examine Map

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