Learn to play Hearthstone's Hunter class with Rexxar! Discover hero powers, spells, and secrets to dominate your opponents with beasts and deadly shots.
Alright, let's talk about the Hunter class in Hearthstone, specifically focusing on Rexxar. Think of him as the ultimate beast master who loves to put pressure on the enemy hero right from the start. His whole gameplan revolves around dealing damage quickly and forcing tough choices on your opponent as their health drops.
Rexxar's Hero Power is Steady Shot, which costs (2) mana and lets you deal 2 damage directly to the enemy hero. It's super straightforward and a core part of how Hunters win games – chip away at that life total!
The Hunter class has a bunch of cool spells and abilities that really lean into the beast synergy and direct damage. Here’s a breakdown of what you’ll be working with:
SPELLS
- Free Spells:
- Animal Companion (3): This is a fantastic spell. You summon a random Beast Companion to fight for you. You could get Huffer (a 4/2 with Charge, meaning it can attack the turn it's summoned), Misha (a 4/4 with Taunt, forcing enemies to attack it), or Leokk (a 2/4 that buffs your other minions' attack).
- Arcane Shot (1): A simple but effective spell to deal 2 damage to any character. Great for finishing off a minion or getting a little extra poke at the enemy hero.
- Hunter's Mark (0): This is a really interesting one. You change a minion's Health to 1. It's a great way to deal with a big, threatening minion your opponent has on the board, especially if you have other ways to finish it off. Keep in mind, this is an enchantment, so it can be silenced!
- Kill Command (3): This spell normally deals 5 damage. But, if you control a Beast on the board, it deals a massive 7 damage instead! This is a huge burst damage option.
- Multi-Shot (4): Deals 3 damage to two random enemy minions. This is best used when your opponent has multiple minions on the board, but remember it's random, so you can't always guarantee the targets. You can only play this if your opponent controls at least two minions.
- Tracking (1): This lets you look at the top 3 cards of your deck, draw one, and discard the others. It’s a great way to find the card you need, whether it's a minion, spell, or removal.
- Common Spells:
- Deadly Shot (3): This spell destroys a random enemy minion. It’s a bit risky because it’s random, but it can be a lifesaver against a big threat.
- Unleash the Hounds (3): For every enemy minion on the board, you summon a 1/1 Hound with Charge. This is amazing for clearing out a board full of enemy minions and can also be used to deal a lot of direct damage if the enemy hero is exposed. The Hounds are Beasts, which is important for cards like Kill Command.
- Rare Spells:
- Explosive Shot (5): Deals 5 damage to a minion and 2 damage to any adjacent ones. Great for clearing out a minion and hitting others nearby.
- Flare (1): This is a fantastic utility spell. It reveals all stealthed minions, destroys all enemy Secrets, and you draw a card. It’s a real tempo swing against Secret-heavy classes.
- Epic Spells:
- Bestial Wrath (1): Gives a Beast +2 attack and makes it Immune for the rest of the turn. This is a powerful buff, especially on a minion that can attack that turn, allowing it to deal damage without taking any back.
SECRETS
Hunters also have access to some really disruptive Secrets. These trigger when certain conditions are met:
- Common Secrets:
- Explosive Trap (2): When your hero is attacked, it deals 2 damage to all enemy characters (minions and the hero).
- Freezing Trap (2): When an enemy minion attacks, it gets returned to its owner's hand and costs 2 more mana. This can really mess up your opponent's curve.
- Snipe (2): When your opponent plays a minion, it deals 4 damage to it. Great for weakening or even killing off early-game minions.
- Rare Secrets:
- Misdirection (2): When a character attacks your hero, they instead attack another random character. This can lead to some hilarious and game-changing moments.
- Epic Secrets:
- Snake Trap (2): When one of your minions is attacked, summon three 1/1 snakes. These snakes are also Beasts, which can be useful for other synergies.
So, as you can see, the Hunter is all about aggression, board control through beasts, and direct damage. Mastering these cards will let you put a ton of pressure on your opponents!
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