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= :: 003.Baiken :::::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = (2)
Guilty Gear Strive

= :: 003.Baiken :::::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = (2)

Explore Baiken's basic attacks, special moves, throws, and Overdrive Attacks in Guilty Gear Strive, including damage values and commands.

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Explore Baiken's basic attacks, special moves, throws, and Overdrive Attacks in Guilty Gear Strive, including damage values and commands.

Basic Attacks

Move Name Command Lev. Min/Max DMG Com. JC

Hilt Jab P m 6/10 . O

Stomp Out K m 12/18 . O

Down Stab S (close) m 24/36 . O

Back Slash S (far) m 27/41 . O

Crescent Slash HS m 38/57 . X

Elbow-Backhand f+P m 32/47 (2-hits) . O

Overhead Slash f+HS m 57/86 . O

Ridge Hand c.P m 6/10 . X

Scabbard Strike c.K l 10/15 . X

Chain Claw c.S m 27/41 . X

Pinwheel Sword c.HS m 45/69 (3-hits) . X

Jump Fist j.P o 8/13 . X

Pop Kick j.K o 15/23 FL O

Club Foot j.S o 27/41 . X

Vertical Stab j.HS o 34/52 . X

Dust Attack S+HS o 39/58 DF X

Sweep c.S+HS l 26/39 . O

Special Attacks

Move Name Command Lev. Min/Max DMG Com. RC

Tatami Gaeshi QCF+K m 34/52 FL X

Air Tatame Gaeshi QCF+K (air) o 17/26 #1 X

Senkyoko BTD+P m 77/117 (6-hits) FL #2 O

Mawarikomi BTD+K m - #2 X

Reverse Slash BTD+S m 26/39 #2 O

Yozanken DP+S (air) o 38/57 . O

Banzai Run QCB+K - - #3 X

Dead Angle Attack f+P+S m 21/32 KB #4 O

#1: if foot connects during execution, Tatame Gaeshi does 52 DMG and FL.

#2: perform while in hit-stun during a guarded move.

#3: will automatically parry all high and mid moves.

#4: requires 1/2 tension gauge. perform while blocking.

Throw

Move Name Command Lev. Min/Max DMG Com. RC

Stab-Kick Off b or f+HS - 47/71 (2-hits) . X

Overdrive Attacks

Move Name Command Lev. Min/Max DMG Com. RC

Tsurane Sanzu Watashi QCF,QCF+S m 139/209 (3-hits) . O

No Jump b,HCB+P m 17/26 #1 X

No Special b,HCB+K m 17/26 #2 X

Offense Down b,HCB+S m 17/26 #3 X

Defense Down b,HCB+HS m 17/26 #4 X

#1: perform while blocking. opponent can not jump.

#2: perform while blocking. opponent cannot use special attacks.

#3: perform while blocking. opponent inflicts less damage.

#4: perform while blocking. opponent receives more damage.

Instant Kill

Move Name Command Lev. Min/Max DMG Com. RC

Midnight Assasin QCF,QCF+HS m DEATH . -

Gatling Combinations

GG Mode Changes

Triple Tatame Gaeshi can be performed (QCF+HS)

Senkyoko can be performed without a counter (RDP+P)

Tips
  • Baiken's Overhead Slash (f+HS) deals significant damage, ranging from 57 to 86.
  • The Senkyoko special attack (BTD+P) hits multiple times (6 hits) and deals substantial damage (77-117).
  • For a guaranteed win, Baiken's Instant Kill move, Midnight Assassin (QCF,QCF+HS), instantly defeats the opponent.
  • Note that some special moves have specific conditions, like Mawarikomi (BTD+K) and Reverse Slash (BTD+S) requiring you to be in hit-stun during a guarded move.
  • Overdrive Attacks like No Jump, No Special, Offense Down, and Defense Down can only be performed while blocking and have unique effects on the opponent.

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