Navigate the treacherous world of Grim Dawn with our comprehensive walkthrough for 'The Escape' quest. Find all objectives, tips, and rewards to successfully complete this critical mission.
Walkthrough
- 1Act 1 - Main Quests:
- 2Waking to Misery
- 3Helping Out
- 4And Not a Drop to Drink
- 5Kasparov's Experiment
- 6Securing Burrwitch
- 7The Warden
- 8Act 1 - Side Quests:
- 9Devil's Crossing: Welcome to Devil's Crossing, The Spirit Guide, Something for Nothing, Flesh and Iron, Lost Survivor, A Sister's Gift, That Good Old Slith Charm, The Seamstress (Friendly rep), A Sacrifice, The Lost Caravan, Tale of Two Blacksmiths, The Ironclad Chef, A Cultist in the Midst, A Strange Key (quest), The Inventor's Apprentice, Dangerous Curiosity (Respected rep), The Origin of the Slith (Honored rep), The Hidden Path
- 10Wightmire: A Rover Rescue
- 11Act 2 - Main Quests:
- 12The Outlaw Threat: Murderers and Worse, An Old Threat, The Warrior Among Rovers
- 13Act 2 - Side Quests:
- 14Arkovian Foothills: A Family Crisis, Clearing the Way, The Lost Elder, Vengeance
- 15The Outlaw Threat: A Life for an Eye, Cronley's Secret
- 16Old Arkovia: Troll Rampage, Disarming the Enemy, Annals of Arkovia (quest), The Depths of Old Arkovia, Find Elsa, A Royal Remedy (Friendly rep), Old Scars
Tips
- This guide lists all available quests in Grim Dawn, categorized by Act and type (Main, Side, Faction).
- Completing quests is essential for advancing the story, gaining experience, reputation, items, and skill/attribute points.
- Pay attention to quest requirements, especially those that grant faction reputation.
- Experience Points
- Faction Reputation
- Items
- Skill Points
- Attribute Points
- Inventory Bags
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