Navigate the world of Grim Dawn with our comprehensive guide to all main, side, and faction quests. Discover walkthroughs, tips, and rewards to enhance your gameplay experience.
Quests in Grim Dawn are essential for advancing the game's story and provide players with valuable rewards. These missions are categorized into Main Quests, which are crucial for plot progression, and Side Quests, which offer optional challenges and benefits. Completing quests can yield Experience points, Faction Reputation, items, Skill and Attribute points, and additional Inventory Bags.
Below is a comprehensive list of all available quests, organized by Act:
Act 1
Main Quests
- The Resistance: Waking to Misery, Helping Out, And Not a Drop to Drink, Kasparov's Experiment, Securing Burrwitch, The Warden
Side Quests
- Devil's Crossing: Welcome to Devil's Crossing, The Spirit Guide, Something for Nothing, Flesh and Iron, Lost Survivor, A Sister's Gift, That Good Old Slith Charm, The Seamstress (Friendly rep), A Sacrifice, The Lost Caravan, Tale of Two Blacksmiths, The Ironclad Chef, A Cultist in the Midst, A Strange Key, The Inventor's Apprentice, Dangerous Curiosity (Respected rep), The Origin of the Slith (Honored rep), The Hidden Path
- Wightmire: A Rover Rescue
Act 2
Main Quests
- The Outlaw Threat: Murderers and Worse, An Old Threat, The Warrior Among Rovers
Side Quests
- Arkovian Foothills: A Family Crisis, Clearing the Way, The Lost Elder, Vengeance
- The Outlaw Threat: A Life for an Eye, Cronley's Secret
- Old Arkovia: Troll Rampage, Disarming the Enemy, Annals of Arkovia, The Depths of Old Arkovia, Find Elsa, A Royal Remedy (Friendly rep), Old Scars
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content