Navigate the treacherous Cavern of Earth, defeat the Vampire and Lich bosses, and acquire the Earth Rod in this comprehensive Final Fantasy I walkthrough.
Walkthrough
- 1Shrine: In the North-West room, find the Werebuster and Gold Needle. The South-West room contains a Rune Blade. Gargoyles may appear before opening chests.
- 2Western Keep: Follow the right passage from the entrance to find chests containing a Falchion, Power Staff, and Steel Gloves.
- 3Marsh Cave B3: In the southernmost area, three rooms contain a Silver Armlet, Antidote, and 1020 Gil. Piscodemons must be defeated before opening chests.
- 4Mount Duergar - Cavern of Earth:
- 5Travel to the North-West dock (from Cornelia, go North-West), then South-West to Mount Duergar.
- 6Collect Gil from the room directly above the entrance.
- 7In the bottom left area, find chests with a Tent, Great Helm, Wyrmkiller, Ether, Potion, Mythril Mail, 575 Gil, and Cottage.
- 8Talk to Nerrick outside the treasure room to open a new path for your ship to the West.
- 9Sail West, pass the whirlpool, and dock near Melmond.
- 10Melmond offers an inn, inventory upgrades, and Level 5 magic spells.
- 11From Melmond, travel West to a path leading South, then follow it to the Cavern of Earth.
- 12Cavern of Earth:
- 13The West part from the entrance has frequent Hill Gigas encounters.
- 14Head North from the entrance to find 1975 Gil.
- 15The South-East area has two paths leading to rooms with an Antidote, 795 Gil, Potion, and 800 Gil.
- 16Take the East path to proceed.
- 17B2: Follow the South path to the middle area. The top-right room contains 330 Gil, a Tent, and a Coral Sword. The room at the South contains 575 Gil, 5000 Gil, and a Leather Shield. Take the South-East path to proceed.
- 18B3: The room on the right contains a Sleeping Bag. Follow the path up to the middle, then take the left path West. You will pass a room with 3400 Gil, and the next room has 1020 Gil. Proceed to the last room for a scene.
- 19BOSS: Vampire (HP: 280): Use Diara and Fira spells with your Black/White Mage, supported by physical attacks. This fight can be completed in one turn.
- 20After defeating the Vampire, collect the Star Ruby from the chest.
- 21Giant's Cave/Sage's Cave:
- 22From the Cavern of Earth, head North-West and cross the mountain West to reach Giant's Cave.
- 23Give the Star Ruby to the giant. A room contains 620 Gil, 450 Gil, a Mythril Helm, and a Great Axe.
- 24Exit through the top-left.
- 25Proceed to Sage's Cave.
- 26Talk to Sadda in the second room to obtain the Earth Rod. Return to the Cavern of Earth.
- 27Cavern of Earth (Return):
- 28Go back to B3. The room where you fought the Vampire has a door on the right leading to a tablet. Examine it to open a new path.
- 29B4: Head North to find a Staff, 3400 Gil, 1455 Gil, 1520 Gil, and 5450 Gil. Return to the fork and take the left path. Head South-West to find a room with a Tent, 1250 Gil, and a Mythril Shield. Move North-West to the next level.
- 30B5: Follow the path to the boss room. Heal and save your game. Touch the sphere to begin the fight.
- 31BOSS: Lich (HP: 1200): Use NulFrost on the first turn. Cast Temper on your main attacker. Use Fira spells every turn. Restore MP with weaker attacks. Keep allies above 150 HP. Use Diara when not healing.
- 32After defeating Lich, touch the shiny spot to leave.
- 33Travel back to Melmond, take your ship South-West to a dock on the South-East of the World Map. Follow the West path to Crescent Lake.
- 34Crescent Lake:
- 35Restock items and learn strong magic spells.
- 36Cross the top-right bridge to the right area. Talk to the sages to obtain the Canoe.
- 37Leave Crescent Lake. Use the Canoe to travel on rivers. Follow the river to the West.
Tips
- In the Marsh Cave, be prepared for Piscodemon encounters before opening chests.
- The West part of the Cavern of Earth is dangerous due to frequent Hill Gigas encounters; only go there if farming for money and EXP.
- For the Vampire boss fight, focus on magic attacks and physical support.
- For the Lich boss fight, prioritize defensive buffs and offensive elemental magic, while managing MP and HP.
- Ensure your party is healed and saved before the Lich boss fight.
- Star Ruby (after Vampire boss)
- Earth Rod (from Sadda in Sage's Cave)
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