Navigate the Dense Bushland, Moth's Garden, Noisy Marsh, and Misty Ravine in Etrian Odyssey IV: Legends of the Titan. Discover materials, treasures, and defeat challenging FOEs and bosses.
This section covers the next set of dungeons and challenges in Etrian Odyssey IV: Legends of the Titan, including the Dense Bushland, Moth's Garden, Noisy Marsh, and the multi-level Misty Ravine.
Dense Bushland: Monsters include War Bison, and the FOE is Bloodbear. Materials: Small Flower. Treasures: Strength Bracers (C-1), Binoculars (C-3). This area is key for the pub request "Small flowers needed!" which requires reaching F2 of Misty Ravine and completing the "Storied book" request. Completing "Small flowers needed!" grants the Holy Gift burst skill, offering 50% extra EXP. To progress, lure the Bloodbear to break all branches; it respawns after 1 day of rest. War Bison are dangerous normal enemies; defeat them in one turn or flee.
Moth's Garden: Monsters: Glutton Vine, Fire Bulb, Petaloid. FOE: Big Moth. Materials: Strong Vine, Paulownia Bark. Treasure: Flamberge (C-3). Big Moth FOEs join battles lasting over 1 turn. If the encounter detector is red, move away from moths. Attacking from behind grants a preemptive turn. Fire Bulb monsters explode, so kill them quickly or bind their heads. A locked door here is for a later pub request, "The ominous gale." To pass moths blocking the southeast corner, initiate a random battle nearby and end it on turn 2.
Noisy Marsh: Monsters: Raging Boar, Largebill. FOE: Spotted Frog. Material: Akaganeite. Treasure: Spear Tactics (B-2). Spotted Frogs move diagonally and can traverse water. They attack if you gather materials near them. Beware of crawfish in the water at B-2.
Misty Ravine:
F1: Monsters: Black Claw (at night). FOE: Big Moth. Materials: Mahogany, Jet-Black Pith. Treasure: Volt Hammer (E-4). This dungeon features maze-like passages that warp you. Activate the geo pole at B-2 and go to D-5 for a story event. Big Moths only move in extended battles. At D-5, you'll fight two mini-bosses called Hollows, known for high evasion. Use S's Leg Bind, burst skills like Double Slash, or paralyzing skills like N's Nerve Throw to counter their evasion. After the battle, meet a girl in Vessel town (B-4) on the north side of F1, guided by fireflies. Unlock the shortcut at C-3. Get a mission from the Count, return with his letter, and descend to F2.
F2: Monsters: Hollow Believer. FOE: Giant Moa, Big Moth. Materials: Mint, Crane Ginseng. Treasures: Power Hammer (E-6), Leg Hammer (C-4). This floor also has looping passages. A Big Moth guards the Power Hammer at E-6; bypass it by walking west and looping around. At C-6, go east to the center, then through D-3 to the west side. Lure the Giant Moa at E-2 westwards to be warped past it. Use stairs at D-1 to reach F3.
F3: Monsters: Hollow Roamer. FOE: Giant Moa, Big Moth. Materials: Corundum, Dolomite. Treasure: Stone Hammer (D-4). Wufan can join your party here before the northeast boss. Avoid Moas by luring them to tunnel ends. Take a southern path at E-3. The boss is at A-2. Equip the Black Mist burst skill before the fight.
Boss: Hollow Queen (Recommended Level 25-35). She summons guards; kill them to bring the Queen forward. Binding legs (Sniper, Wufan's snare circle) reduces evasion to 0. Binding heads blocks attacks. N's Shadow Bite deals high damage after an ailment. Inflict ailments using N's throw skills or Wufan's poison circle. Black Mist burst skill extends the duration of ailments and binds.
After defeating the Hollow Queen, you obtain the second slate. Report to the Count in town. Fly your skyship north of Misty Ravine to reach the third land.
Sacred Mountains: Navigate by dropping into pits and flying up sides to avoid tornadoes. Cramped Nest (C-1) is accessible. Underground Lake (A-5) is guarded by an Icy Pincer (distract with Mountain Hare food). The Storm God Icon is needed for Toxic Cave (A-1), obtained in the Golden Lair. The Golden Lair has two entrances; use the east one first.
Cramped Nest: Monsters: Demon Hopper, Cave Bat, Claw Beetle. FOE: Patrol Bat. Materials: Tiger's Eye, Chalcedony. Treasure: Protection II (A-2). Patrol Bats indicate correct passages; wrong ones cause damage.
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