Learn how to use Mission Dispatchers in Dispatch's Genesis: Part 1 and Part 2 simulations. Discover their functions, crafting uses, and important notes to avoid pitfalls.
Hey there! So you're diving into the Genesis simulations in Dispatch and wondering about those Mission Dispatchers? Think of them as your gateway to tackling specific challenges and even moving your gear and creatures between servers. Let's break it down.
In Part 1
In Genesis: Part 1, these Dispatchers are scattered across the Simulation. Each one is like a little quest hub, offering different Missions. You'll see an icon above them that tells you what kind of Mission they have. Keep an eye out for the 'One Tough Moeder' Mission – it's a bit special, with a larger icon and an exclamation mark, both above the Dispatcher and on your screen.
In Part 2
Things are a bit more flexible in Genesis: Part 2. Any Mission Dispatcher you find on the map can be used to start any Mission. So no need to hunt for a specific one!
Crafting with Dispatchers (Part 2)
In Genesis: Part 2, you can also use a Mission Dispatcher to craft some useful items:
- Enforcer
- Scout
- Element Dust
- Element Shard
- Element
Quick tip: Unlike the City Terminal, you can't craft Enforcers and Scouts from Engrams here. You'll need to get their Blueprints (BPs) from dead Enforcers.
Important Notes & Trivia
- Heads up! The Admin Blink Rifle can destroy Mission Dispatchers. Since they don't respawn, be super careful not to shoot near them accidentally.
- If you're playing around with console commands, you can spawn a Mission Dispatcher for Genesis: Part 1 using
cheat summon missiondispatcher_multiusepylon_c, and for Genesis: Part 2 withcheat summon missiondispatcher_gen2_c.
That's the lowdown on Mission Dispatchers. They're pretty key to progressing in the Genesis simulations, so get familiar with them!
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