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Part 20
Civilization Beyond Earth

Part 20

Learn about all unit promotions in Civilization Beyond Earth, including requirements like Veteran II and bonuses like +20% Settlement Attack.

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Learn about all unit promotions in Civilization Beyond Earth, including requirements like Veteran II and bonuses like +20% Settlement Attack.

Walkthrough
  1. 1
    Units gain experience from battles.
  2. 2
    As units gain experience and level up, they become eligible for promotions.
  3. 3
    Some promotions require specific prior promotions (e.g., Bomb II requires Bomb I).
  4. 4
    Certain promotions, like Bomb III, require the unit to be led by a Great General.
  5. 5
    Great Generals can attach to units to grant access to unique promotions and stack abilities.

Unit Promotions List:

  • Amphibious
    • Requires: Veteran II
    • Available to: Mounted Units, Melee Units, Gunpowder Units
    • Bonuses: No Combat Penalty for Attacking from Sea, No Combat Penalty for Crossing River
  • Bomb I
    • Available to: Siege Weapons
    • Bonuses: +20% Settlement Attack
  • Bomb II
    • Requires: Bomb I
    • Available to: Siege Weapons
    • Bonuses: +25% Settlement Attack
  • Bomb III
    • Requires: Bomb II, Led by Great General
    • Available to: Siege Weapons
    • Bonuses: +30% Settlement Attack
  • Canister Shot I
    • Available to: Siege Weapons
    • Bonuses: +5% Attack against Gunpowder Units
  • Canister Shot II
    • Requires: Canister Shot I
    • Available to: Siege Weapons
    • Bonuses: +10% Attack against Gunpowder Units
  • Canister Shot III
    • Requires: Canister Shot II, Led by Great General
    • Available to: Siege Weapons
    • Bonuses: +15% Attack against Gunpowder Units
  • Charge
    • Requires: Veteran I
    • Available to: Mounted Units, Melee Units, Gunpowder Units
    • Bonuses: +25% Attack against Siege Weapons
  • Explorer I
    • Available to: Mounted Units
    • Bonuses: -1 Terrain Movement Cost
  • Explorer II
    • Requires: Explorer I
    • Available to: Mounted Units
    • Bonuses: +1 Visibility Range
  • Explorer III
    • Requires: Explorer II, Led by Great General
    • Available to: Mounted Units
    • Bonuses: Can Use Enemy Roads, +1 Movement Range
  • Formation
    • Requires: Veteran II
    • Available to: Mounted Units, Melee Units, Gunpowder Units
    • Bonuses: +25% Attack against Mounted Units
  • Grenadier I
    • Available to: Mounted Units, Melee Units, Gunpowder Units
    • Bonuses: +20% Settlement Attack
  • Grenadier II
    • Requires: Grenadier I
    • Available to: Mounted Units, Melee Units, Gunpowder Units
    • Bonuses: +25% Settlement Attack
  • Grenadier III
    • Requires: Grenadier II, Led by Great General
    • Available to: Mounted Units, Melee Units, Gunpowder Units
    • Bonuses: +30% Settlement Attack, +10% Attack against Gunpowder Units
  • Leadership
    • Requires: Led by Great General
    • Available to: Mounted Units, Melee Units, Siege Weapons, Gunpowder Units, Naval Units
    • Bonuses: Gains +100% Experience from Combat
  • Led by Great General
    • Requires: Great General
    • Available to: Mounted Units, Melee Units, Siege Weapons, Gunpowder Units, Naval Units
    • Bonuses: Free Upgrades
  • Looter
    • Available to: Mounted Units, Melee Units, Siege Weapons, Gunpowder Units
    • Bonuses: +50% Gold Yield from Pillaging
  • Minuteman I
    • Available to: Melee Units, Gunpowder Units
    • Bonuses: +20% Settlement Defence
  • Minuteman II
    • Requires: Minuteman I
    • Available to: Melee Units, Gunpowder Units
    • Bonuses: +25% Settlement Defence
  • Minuteman III
    • Requires: Minuteman II, Led by Great General
    • Available to: Melee Units, Gunpowder Units
    • Bonuses: +30% Settlement Defence, +10% Attack against Melee Units
  • Mountaineer I
    • Available to: Melee Units, Gunpowder Units
    • Bonuses: +15% Hills Attack, +15% Hills Defence
  • Mountaineer II
    • Requires: Mountaineer I
    • Available to: Melee Units, Gunpowder Units
    • Bonuses: +25% Hills Attack, +25% Hills Defence, Double Movement in Hills
  • Mountaineer III
    • Requires: Mountaineer II, Led by Great General
    • Available to: Melee Units, Gunpowder Units
    • Bonuses: +35% Hills Attack, +35% Hills Defence, Can Attack Multiple Times per Turn
  • Navigation I
    • Available to: Naval Units
    • Bonuses: +1 Visibility Range
  • Navigation II
    • Requires: Navigation I
    • Available to: Naval Units
    • Bonuses: +1 Movement Range
  • Navigation III
    • Requires: Navigation II
    • Available to: Naval Units
    • Bonuses: +1 Movement Range
  • Ranger I
    • Available to: Melee Units, Gunpowder Units
    • Bonuses: +20% Forest Attack, +20% Forest Defence, +20% Light Forest Attack, +20% Light Forest Defence
  • Ranger II
    • Requires: Ranger I
    • Available to: Melee Units, Gunpowder Units
    • Bonuses: Double Movement in Forest, Double Movement in Light Forest, +25% Forest Attack, +25% Forest Defence, +25% Light Forest Attack, +25% Light Forest Defence
  • Ranger III
    • Requires: Ranger II, Led by Great General
    • Available to: Melee Units, Gunpowder Units
    • Bonuses: Can Attack Multiple Times per Turn, +30% Forest Attack, +30% Forest Defence, +30% Light Forest Attack, +30% Light Forest Defence
  • Skirmisher I
    • Available to: Mounted Units, Melee Units, Gunpowder Units, Naval Units
    • Bonuses: +10% Withdrawal Chance
  • Skirmisher II
    • Requires: Skirmisher I
    • Available to: Mounted Units, Melee Units, Gunpowder Units, Naval Units
    • Bonuses: +15% Withdrawal Chance
  • Skirmisher III
    • Requires: Skirmisher II, Led by Great General
    • Available to: Mounted Units, Melee Units, Gunpowder Units, Naval Units
    • Bonuses: +20% Withdrawal Chance, +10% Attack against Gunpowder Units
  • Veteran I
    • Available to: Mounted Units, Melee Units, Gunpowder Units
    • Bonuses: +10% Combat Defence
  • Veteran II
    • Requires: Veteran I
    • Available to: Mounted Units, Melee Units, Gunpowder Units
    • Bonuses: +15% Combat Defence
  • Veteran III
    • Requires: Veteran II, Led by Great General
    • Available to: Mounted Units, Melee Units, Gunpowder Units
    • Bonuses: +20% Combat Defence, +10% Attack against Melee Units
Tips
  • Prioritize promotions that align with your unit types and strategic goals.
  • Consider the benefits of having a Great General lead your units for access to the powerful Tier III promotions.
  • Promotions like Looter can significantly boost your economy through pillaging.
  • Units led by a Great General receive Free Upgrades, saving production time and resources.

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