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MINIBOSS FIGHT - SEA PERSON THING AND SOME SEA CREATURE UNDERLINGS
Child of Light

MINIBOSS FIGHT - SEA PERSON THING AND SOME SEA CREATURE UNDERLINGS

Learn how to defeat the Sea Person Thing and its sea creature underlings in Child of Light. Get tips on weaknesses, strategy, and recommended levels for this tough boss fight.

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Learn how to defeat the Sea Person Thing and its sea creature underlings in Child of Light. Get tips on weaknesses, strategy, and recommended levels for this tough boss fight.

Alright, we've got a mini-boss coming up: the Sea Person Thing and its two little buddies. This fight can be a bit tricky if you're not prepared, but don't worry, I've got your back!

Stats / Weaknesses:

  • Sea Person Thing: HP: 3200, Weak: Lightning
  • Sea Creature Underlings: Weak: Light magic

Phases:

  1. The fight starts with the Sea Person Thing and its two underlings on screen.
  2. The primary goal is to eliminate the underlings, especially the ghost, before focusing on the boss.
  3. Once the underlings are dealt with, the focus shifts entirely to the Sea Person Thing.

Strategy:

  • The Sea Person Thing hits hard with water-based attacks and has high physical defense, so magic is your friend here. Its main weakness is Lightning.
  • One of its companions is a ghost that has a nasty revive spell. You absolutely want to take this ghost out first to prevent it from bringing its buddies back to life.
  • The other companion is weak to Light magic.
  • Once the underlings are down, isolate the Sea Person Thing. Use abilities to slow it down, giving you more time to unleash your strongest magic spells. Finn and Aurora are great for this, especially with their magic damage output.
  • Recommended level for this fight is around 42, but if you're struggling, don't be afraid to grind a bit more. The text mentions someone winning at level 44 even after a rough start, so it's definitely doable!

After this fight, you'll have a chance to grab CONFESSION #16 and then tackle a light puzzle involving four statues and a big locked gate. Remember the order: far left, middle right, middle left, then far right. This gate leads to the PALACE OF THE SUN, which is the final dungeon and a point of no return, so make sure you've wrapped up any sidequests!

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