Navigate Breathedge's Chapters 2 and 3 with our comprehensive walkthrough. Find engineering shuttles, collect vital resources, lower radiation, and launch shuttles into the core.
This is a walkthrough for Chapters 2 and 3 of Breathedge. It covers finding the engineering shuttle, important resources like Titanium and Resin, locating an engineer specimen, opening coffins, lowering radiation, scanning and repairing the airlock, launching a shuttle into the core, and exploring the Bio Module, Blaster, and Military Module.
- 1Find the engineering shuttle: Follow the marker to find the blueprint for 1/4 of the Steering Wheel inside the Engineering Shuttle. Gather supplies, including the Large Oxygen Candle blueprint.
- 2Important Resources: Collect Titanium (unlocks Fuel blueprint), Resin (unlocks Fuel blueprint), and find the Corridor blueprint. Images are provided for resource locations.
- 3Find an engineer specimen: Locate the Engineer Specimen in a shuttle. Inspecting its legs unlocks the Magnetic Master Key and Magnet blueprints.
- 4Open a couple of coffins: 0/200: You only need to open 3 coffins. Craft a Magnetic Master Key using Aluminum x2, Battery, Magnet, and Thick Electrical Tape.
- 5Lower Radiation:
- Large Accelerator: Craft using Shawarma x2, Refined Metal x2, and Yellowish Water x2.
- 6Oxygen Cylinder: Craft using Compensator, Thick Electrical Tape, and Plastic x2. Requires Alkali x1, Metal x8, Titanium, Rubber x2, Plastic x2.
- 7Repair Tool: Craft using Aluminum, Refined Metal x2, and Thick Electrical Tape.
- 8More Resources: Follow objective markers to a broken oxygen station. Repair it with the Repair Tool. Find the second part of the Steering Wheel Blueprint outside. Locate a "Rocket" vacuum cleaner (needs fuel). Investigate the crash site for a First Aid Kit (unlocks blueprint) and another piece of the Steering Wheel blueprint. Follow the last marker to a shuttle containing Generator, Inductor, and Dispenser blueprints. Scan the airlock to unlock Small Airlock and Construction Kit blueprints.
- 9Scan and Repair the Airlock: Craft Inductor, Dispenser, Construction Kit, and Small Airlock using various resources including Metal, Plastic, Wire, Battery, Refined Metal, Thick Electrical Tape, Rubber, Resin, Titanium, and Aluminum. Repair the broken airlock with the Handy Scrapper, Dispenser, Grabber, Scanner, Repair Tool, and Encrypted Tape. Find the Medium Service Module and scan a Radio for a blueprint. Use the Handy Scrapper to break a locked door. Fix broken wires by neutralizing electricity. Scan the interphone to obtain the Kenotron blueprint. Use encrypted tape on the interphone.
- 10Launch the Shuttle Into the Core: Build your own modules with the dispenser. Craft a Research Table to research blueprints, including Explosives. Head to the bio module, collect Synthetic Manure and Can of Beef to craft grenades/explosives. Craft Beef Pellet using Synthetic Manure and insert it into the shuttle.
- 11The Bio Module: Craft explosives/grenades. Blow up 4 hatches with explosives. Scan mutants for the Mutagen achievement. Inside, find Large Transport Module, Trash Can, Green Lamp, and Tabletop Aquarium blueprints. Find a note from Dr. Ripley. Go to the steering wheel room and interact with a console. Grab the Tank with Solution to lower radiation.
- 12The Blaster: Research the Blaster blueprint if not found. Craft using Aluminum, Electronics, Refined Metal x2, and Lycoplasma.
- 13The Military Module: Scan a body in front of the main door, but security robots will attack.
- Grab everything at least once to obtain all blueprints.
- The Large Oxygen Candle is particularly important.
- Resin deposits can be extracted with the Grabber tool.
- You only need to open 3 coffins, not 200.
- Bring a Scanner and Repair Tool when venturing to new areas.
- The "Rocket" vacuum cleaner acts as a space motorcycle and requires fuel.
- Consider crafting extra grenades/explosives for the Bio Module.
- You can ignore or destroy turrets in the Bio Module area.
- The Tank with Solution found in the Bio Module lowers radiation.
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