Navigate the treacherous Keyblade Graveyard in Among the Sleep's Terra story. Discover treasure chests, face challenging Unversed battles, and prepare for the final boss.
Welcome to the final world in Terra's story! The first area is deserted except for some chests, but the second area is pretty nasty. There will be a number of whirlwinds flying around here. When you get close, the whirlwinds will chase after you and swallow you up, forcing you into a nasty fight against Unversed. The good news is the whirlwinds will not return until you leave the world.
Treasure Chests:
- ELIXIR: Seat of War, Northeast corner
- MEGA-POTION: Seat of War, Southeast corner
- MAP: Seat of War, Halfway up the path
- WINDCUTTER: Twister Trench, Just west of the central pillar
- MEGA-POTION: Twister Trench, Just north of the central pillar
- MEGA-ETHER: Twister Trench, North end
- MEGALIXIR: Twister Trench, Northwest corner
Stickers:
- TRAFFIC CONE STICKER: Twister Trench, Just west of the central pillar
Unversed Fights:
Fight #1: Part 1: 1 Bruiser, 2 Scrappers, and 2 Blue Sea Salts. Part 2: 4 Hareraisers. Part 3: 3 Buckle Bruisers. This is the easiest of the three fights. Against the Buckle Bruisers, you can use a Shotlock, or you can run up behind them and hit them once. They will probably turn around and jump at you. Block and counter-attack for a bunch of damage. Repeat.
Fight #2: Part 1: 4 Red Hot Chilis. Part 2: 2 Tank Topplers and 2 Sonic Blasters. Part 3: 1 Triple Wrecker and 4 Mandrakes. The last part of this fight is really nasty if you don't know what to do. The Mandrakes will constantly be shooting at you, and it will be very difficult to get any attacks off. The trick is to just slide around, getting close to each Mandrake in turn. This will cause the Mandrakes to pull themselves outside of the ground, and from then on, they won't be able to shoot at you.
Fight #3: Part 1: 3 giant Floods. Part 2: 1 giant Chrono Twister and 3 giant Yellow Mustards. Part 3: 1 giant Vile Phial and 4 giant Shoegazers. The size of the enemies is what makes this fight hard. For the second part, stay back if any of the Yellow Mustards are glowing white. You probably will not be able to get past their attack. In fact, the best option is to make heavy use of long range spells if you have them. For the third part, you can tell if a Shoegazer is attacking if it compresses as it hits the ground. If it's just bouncing up and down without changing appearance, you can attack safely. Shotlocks and more ranged magic help a lot.
You will want to have a healing spell in your command deck for these fights. If you are having trouble, you can always level up in the Mirage Arena and come back later. This spot is the best place in the game to earn CP and to level up commands.
After getting through the Twister Trench, you will come to a save point. Use it! This is the final save point in the game. When you are ready, head onwards. If you are feeling nervous about the final boss for Terra, you might want to consider first creating Renewal Block, Once More, Leaf Bracer, and Second Chance. Beware: Terra's final boss can be one of the hardest fights in the game!
After a sequence of boss fights:
BOSS FIGHT: MASTER XEHANORT AND VANITAS
- Master Xehanort: HP: 900, Strength: 26, Defense: 15. Status effect vulnerabilities: None. Elemental weaknesses: None. Elemental resistances: 75% damage from dark.
- Vanitas: HP: 550, Strength: 26, Defense: 15. Status effect vulnerabilities: Stun, Freeze, Ignite, Poison, Sleep, Zero Gravity. Elemental weaknesses: None. Elemental resistances: None.
- Reward: NONE
Both of the game's main villains at the same time? Nasty! Fortunately for you, these guys aren't really trying too hard for reasons that will soon become clear. Xehanort will mostly leave you alone unless you get up close, in which case he will usually teleport away and/or attack. When he does attack, he will do one of the following: 1. Swing at with you a short combo, possibly followed by a single ice bolt. 2. Shoot o
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