Follow this quick guide to find the hidden trophy in the Gregory story of What Remains of Edith Finch. Knock letters into the bathtub to unlock it!
Alright, so after Sam’s story, we’re going to head into Gregory’s. Look at the photo at the back of Sam’s room, and you'll spot a white spot on the handle of a low door in the right-hand corner. Use R1/2 and the left stick to slide that door open. You’ll find yourself in a narrow passageway. Just head to the far end and open the gate – you’re now in a kid’s room.
Go over to the cot and press R1/2 on the light. You’ll pick up a sheet of paper. Turn that page by flipping the left stick up. Now, you’re going to be inside a bathtub, holding a toy frog. Move around a bit until the frog is released, and then, using R1 or R2, jump against the right side of the tub. This will knock off the colorful letters needed for the trophy. Keep jumping and changing direction with the left stick until you knock the blue whale into the bath. After that, jump up using the whale as a trampoline to reach the radio. Things will move along a bit, but to keep things going, jump onto the blue whale again and interact with the tap. Finally, swim towards the whale to wrap up this story.
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