Learn how to acquire and utilize magical items and artifacts in Total War: Warhammer II. Discover bonuses, special abilities, and item types to enhance your characters.
Magical items, also known as artifacts, can be obtained by players throughout a campaign in Total War: Warhammer II. When equipped to characters, these items provide various bonuses and unlock special abilities, significantly impacting gameplay. It's important to distinguish these items from Ancillaries.
The game categorizes items by rarity and type, with specific sections dedicated to Arcane items, Armours, Enchanted items, Talismans, and Weapons. Each category offers distinct benefits:
- Arcane items: Primarily enhance spellcasting, often featuring active abilities like bound spells or increasing Winds of Magic. These are usable only by spellcasting characters.
- Armours: Typically boost armour and melee defense, with some granting resistances (magical, missile, physical) or ward saves. A few may also offer active or passive abilities.
- Enchanted items: Some provide health regeneration, while most come with active or passive abilities.
- Talismans: Often grant resistances such as fire, magical, physical, or ward saves. Some may also include active or passive abilities.
- Weapons: Generally increase melee attack, defense, damage, and weapon strength. Some enhance specific damage types (like armour-piercing or explosive), and a few possess contact or active/passive weapon abilities.
Items are cumulative across games, meaning those introduced in earlier Total War: Warhammer titles are also available in Total War: Warhammer II and III. Furthermore, items are often categorized by race, with dedicated lists available for factions such as Beastmen, Dark Elves, Dwarfs, Greenskins, High Elves, Lizardmen, Norsca, Skaven, The Empire, Tomb Kings, Vampire Coast, Vampire Counts, Warriors of Chaos, and Wood Elves.
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