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Part 26
Tony Hawk's Underground

Part 26

Complete missions in Russia and Moscow in Tony Hawk's Underground, including Serve the People, Blind Big Brother, and Ready for Battle.

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Complete missions in Russia and Moscow in Tony Hawk's Underground, including Serve the People, Blind Big Brother, and Ready for Battle.

Walkthrough
  1. 1
    Chapter 20: Welcome to Russia
    • SERVE THE PEOPLE: Nail the lip tricks as they are called out within 1:00.
  2. 2
    BLIND BIG BROTHER: Knock out all 5 security cameras within 0:30. Head for the ramp at the base of the Generic Gray Building, grind the middle ledge, follow it to the second camera. Jump the gap to the middle ledge again for the third. Use the bump in the middle ledge to jump to the top ledge for the fourth. Jump off the top ledge after hitting it and land in a grind on St. Basil's for the fifth. Jump away from the curving ledge and hit the rail on the Needle. Jump when the Needle's rail ends and grind on the higher ledge on Tetris Palace. Fall to a lower ledge to grind the last camera.
  3. 3
    READY FOR BATTLE: Caveman onto a tank as part of a 20,000 point combo within 1:00. You can use any lines in the level to achieve this goal, as long as the tank Caveman is part of your 20,000 point combo.
  4. 4
    OVER THE WALL **FINAL**:
    • Spine Transfer over the Red Palace wall within 1:00. Go up the ramp against the red wall, do air tricks, then go up the opposite ramp to build your special meter. Go up the ramp against the red wall again and spine transfer over.
  5. 5
    Knock down 10 guards within 0:40. Grind past the guards set along the ledges of the red wall. Some are on the left, others on the right.
  6. 6
    Ring the bells to get the gate open within 1:00. Head for the ladder on the side of the clock tower. Grind or shimmy across the ledge the ladder led up to. When you reach the end of the wire, grind past or jump into the bells.
  7. 7
    Chapter 21: Time to Skate Comrade
    • MANUALS FOR MUSKOVITES: Nail the Flatland tricks within 1:00. Go into a manual and shuffle; you can nail three manuals at a time. Ollie out of the combo to make three more appear. There are about twelve flatland tricks total.
  8. 8
    RATINGS STUNTS: Get 60,000 points in front of the media within 3:01. The media appears at Stalin's Statue Plaza, moves to St. Basil's at 2:10, and to the Armory (the pit next to Stalin's Statue) at 1:21. Stick close to the statue and use grind-manual combos between planters and railings. Special tricks build points fast. If you bail outside the camera's range, you lose your score.
  9. 9
    CIRCUS ACT: Score a 20,000 point Manual combo within 1:00. Start a manual and shuffle a few times. When you reach 20,000 points, the words "GOOD, NOW LAND IT!" will appear.
  10. 10
    GAP HUNTING: Find 5 gaps within 3:20. Any five gaps work. Suggested gaps include: ARCH TRANSFER (wood ramp to snow ramp), BLOCKED ALLEY (gap between Generic Gray Building), OVER THE STAIRS (over stairs on Generic Gray Building), OVER THE WALL (over Red Palace wall), BLEACHERS 2 LENIN (grind gray ledges between ^EHNH and Red Palace wall, use rise to land on ^EHNH ledge), LEDGE HOP (grinding behind The Needle), LEDGE 2 RAIL (grinding behind The Needle), RAIL 2 LEDGE (rail behind needle to St. Basil's ledge), NECROPOLIS GRIND (around short black ledge behind gray ledges), DOUBLE DRAINAGE (grind middle ledge of Generic Gray Building west, jump gap into pipe, grind other pipe).
Tips
  • For SERVE THE PEOPLE, hitting the correct lip tricks may require a few tries if the computer is uncooperative.
  • For BLIND BIG BROTHER, follow the ledges and use gaps to reach subsequent cameras.
  • For READY FOR BATTLE, utilize the level's lines to build up a large combo that includes a Caveman onto a tank.
  • For OVER THE WALL, use ramps to build special meter before attempting the Spine Transfer. Grind along the red wall ledges to knock down guards. Use the clock tower ladder to access the bells.
  • For MANUALS FOR MUSKOVITES, the shuffle move in manuals is key to chaining tricks.
  • For RATINGS STUNTS, staying within the media's camera range is crucial to not losing your score. Use grind-manual combos in limited spaces.
  • For CIRCUS ACT, chaining manuals with the shuffle move is effective for building a high-scoring manual combo.
  • For GAP HUNTING, familiarize yourself with the suggested gaps or use any five you know.

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