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Hidden Lore & Collectibles
The Technomancer

Hidden Lore & Collectibles

Discover all hidden lore and collectibles in The Technomancer with our comprehensive guide. Find every secret and unlock all achievements.

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Hidden Lore & Collectibles

Discover all hidden lore and collectibles in The Technomancer with our comprehensive guide. Find every secret and unlock all achievements.

This guide details the hidden lore and collectibles within The Technomancer. While the provided source focuses on trophies and achievements, it indirectly points to game progression and optional content that could be considered 'collectibles' in a broader sense.

Key Progression Points (Indirect Collectibles):

  1. It's a Secret: Finish The Technomancer's prologue.
  2. Treason: Finish Chapter 1.
  3. On the Run: Finish Chapter 2.
  4. The Fall: Finish Chapter 3.
  5. Hello, Earth?: Finish Chapter 4.

Optional Content & Achievements (Related to Collectibles/Lore):

  • Best Friend: Finish all companion quests.
  • Soulmate: Enter into a romance with Andrew.
  • The Spy Who Loved Me: Enter into a romance with Niesha.
  • A Clockwork Heart: Enter into a romance with Amelia.
  • Obliging: Finish 20 secondary quests.
  • Champion!: Complete the arena championship at the Curiosity's.
  • Bad Karma: Achieve bad Karma.
  • You Have to Start Somewhere: Upgrade a skill.
  • Technomancer: Unlock the entire Technomancer skill tree.

Difficulty-Related Achievements (Context for Game Completion):

  • Traveler: Finish the game on normal difficulty.
  • Tough to Beat: Finish the game on hard difficulty.
  • Extreme Survivor: Finish the game on extreme difficulty.

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