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Part 9
The Outlast Trials

Part 9

Complete The Outlast Trials Part 9 walkthrough, including escaping Dr. Trager and finding notes like FEAST FOR FLIES.

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Complete The Outlast Trials Part 9 walkthrough, including escaping Dr. Trager and finding notes like FEAST FOR FLIES.

Walkthrough
  1. 1
    Jump down and head right to a lighted area, then squeeze through a hole.
  2. 2
    Enter a large, dark, open area patrolled by Walker. Head to the middle and find stairs leading out of the water.
  3. 3
    Go up the stairs to a ladder, jump the gap, and climb up.
  4. 4
    In the corridor, head to the first path on the left. When the psycho charges, head left, then forward, right back to the main path to outrun him.
  5. 5
    Enter the next (third) path on the left and follow it left to escape the psycho.
  6. 6
    Squeeze through a narrow space to end the chapter.
  7. 7
    In the new area, look down the tunnel and into the blocked door on the left for the [_FEAST FOR FLIES_] note.
  8. 8
    Head up the stairs to receive the new objective: Reach the ground floor of the male ward.
  9. 9
    In the room, push the crate blocking a vent out of the way and crawl through.
  10. 10
    Exit the room and head left. Enter the door in the dark, then look at the left wall for writing to record the [_ORGANIZED TORTURE_] note.
  11. 11
    Continue down the hallway. Ignore the stairs on the left as they are a dead-end.
  12. 12
    Enter the room on the right with a body. A crate blocks a door; open the door and head left.
  13. 13
    Find and crawl through a vent.
  14. 14
    You will drop into an eerie hospital room. Check the left wall for a cart with a [_BATTERY_] on it.
  15. 15
    Check the back right corner for a scene and the [_PROJECT WALRIDER COST REPORT_] document.
  16. 16
    Find the gurney below an open ceiling tile and use it to climb up to the vents.
  17. 17
    Drop down into a room with a restrained patient as two psychos begin to break down the double doors.
  18. 18
    Quickly find the other door in the corner, push the crate out of the way, and take the other door as another psycho slams into a door.
  19. 19
    Push the crate across the door you just came in, then push the crate blocking the exit.
  20. 20
    Exit to the hallway and take a left. Hop the obstacle and enter the bloody room to the left.
  21. 21
    Push the crate by the door, then head to the vent.
  22. 22
    Drop down into a wide hallway. Run left, enter the room on the right, jump the desk, head left through another room, and keep going straight.
  23. 23
    Jump the gap to get away.
  24. 24
    Continue left (the door ahead is locked), then right. Head right, around the corner, up and over the desk and wall.
  25. 25
    Continue down the path, jump over the obstacle, and enter a slightly open door on the left.
  26. 26
    Hop into the dumbwaiter and ride up.
  27. 27
    After the scenes, break free and retrieve your camcorder.
  28. 28
    Exit the room and head left to a wide open room.
  29. 29
    Listen to the man (record!) and hide under a nearby bed when he starts going crazy.
  30. 30
    Keep recording the conversation between the doctor and the man to get the [_DR. RICK TRAGER_] note.
  31. 31
    Exit the main door of this room, head left, then head right.
  32. 32
    Jump to the vent in the ceiling (this is the elevator, which requires a key).
  33. 33
    Drop down and move the box blocking the door to the left, which opens the way to the previous area.
Tips
  • Walker is dangerous but has trouble finding you in the dark if you stay far enough away.
  • If you get seen by Dr. Trager, there are many beds to hide under. Running and hiding is your primary escape route.
  • Dead-end hallways with darkened corners can also be used for hiding if beds are not an option.
  • When escaping Dr. Trager after getting the note, be quick to exit the room.
  • [_FEAST FOR FLIES_] note
  • [_ORGANIZED TORTURE_] note
  • [_BATTERY_]
  • [_PROJECT WALRIDER COST REPORT_] document
  • [_DR. RICK TRAGER_] note

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