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Part 12
The Outlast Trials

Part 12

Complete walkthrough for Part 12 of The Outlast Trials, guiding you through finding notes, fuses, batteries, and the 3rd Floor Key, while avoiding enemies.

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Complete walkthrough for Part 12 of The Outlast Trials, guiding you through finding notes, fuses, batteries, and the 3rd Floor Key, while avoiding enemies.

Walkthrough:

  1. In the laundry room, film the machine making noise for the [_THE SOUND IN THE MACHINE_] note.
  2. Head through the nearby door. To the left is a storage room (note its location and the laundry chute). Head right into the next hallway.
  3. Beware of a violent patient in this hallway. Head right to the burned stairs and find the [_WALRIDER AND NIGHTMARES_] document.
  4. Return to the laundry room, head left, and proceed to a foyer with an elevator. Film inside the elevator for the [_NO SAFE PLACE_] note.
  5. Head downstairs into a dark, open room. Use night-vision and find the [_PROJECT PAPERCLIP EXCEPT_] document on a desk in the far right corner. Avoid the psycho in the corner.
  6. Head back up to the elevator, take the left stairs, and jump across a gap.
  7. Enter the door and head left. Follow the path and crawl through an opening.
  8. In the next room, find a fuse box with the message "The laundry chute needs three fuses." To the right of the fuse box, find [_BATTERY x2_] (you might only get one).
  9. Exit through the left window (facing away from the fuse box). This leads to a burned hallway and a large room with a central display.
  10. Close the door to this room and push a crate over it. Pick up [_FUSE 1/3_] to the left of the central display. Wait for the banging to stop, then exit and return to the central fuse room.
  11. Head out the front door. To the right is a dead end with lockers. Head down the left hallway.
  12. At a split, find a corpse with a [_BATTERY_] on the floor.
  13. Head left into a single door. Inside is a psychopath. Grab [_FUSE 2/3_] to the right of the center spectacle and exit, shutting the door behind you.
  14. You may encounter the patrolling psycho. If so, take the right path instead of retreating to the fuse box room.
  15. The right path leads over an obstacle to a room similar to the first fuse room. Block the door with a crate before grabbing [_FUSE 3/3_] from a box near the stretcher. You might find a [_BATTERY_] in the fireplace.
  16. Wait for the banging to stop, then exit and return to the central fuse room.
  17. Place the fuses in the box. The key will fall into the laundry room chute.
  18. Head back to the gap in the stairs, jump over it, and return to the laundry room. Watch out for the psycho.
  19. At the laundry room, the panel by the chute will be lit. Interact with it to claim the [_3RD FLOOR KEY_].
  20. Go back up the stairs past the gap. The door you need is to the left of the elevator. Open it.
  21. Jump another gap. After seeing writing on the wall, your objective changes to

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