Master the Demolitions Man and Pyro in Team Fortress Classic. Learn strategies for Detpacks, grenade launchers, flame throwers, and more to dominate the battlefield.
This section covers strategies for the Demolitions Man (Demo) and Pyro classes in Team Fortress Classic. While the Heavy Weapons Guy is discussed briefly, the focus shifts to these two classes for detailed gameplay advice.
Demolitions Man (Demo)
Health: 100, Armor: 120
Weapons: Crowbar, Shotgun, Grenade Launchers, Remote Grenade Launcher
Grenades: Grenades, Scatter Grenades
The Demolitions Man excels at area denial and explosive damage. While simple for spamming doorways, effective use requires finesse.
General Strategies for Demolitions Man:
- Detpack: A powerful bomb with a large radius. Primarily used to open sealed passageways. A devious tactic involves setting it near timed gates to catch enemies as they open. Be cautious of friendly fire if enabled.
- Remote Grenade Launcher (Weapon #5): Fire grenades that can be detonated manually by pressing the secondary fire button (right mouse button). Excellent for guarding objectives like flags or booby-trapping narrow passages.
- Grenade Launcher (Weapon #4): Ideal for spamming small passageways. Firing at the ground can increase accuracy through bounces. Predicting enemy movement and firing ahead can also be effective.
- Combined Use of Weapons #4 & #5: Both can be primary weapons. Firing pipe bombs and detonating them when an enemy is near is a viable tactic.
- Grenade Capacity: Make full use of the Demo's large grenade carrying capacity.
- Conc-Jumping/Bunny-hopping: A self-damaging technique. Stand on a pipe bomb, jump, and detonate for vertical lift. Jump and detonate immediately after running over it for forward momentum. Use sparingly.
- Shotgun: Don't forget the Shotgun. It's the only long-range, precise weapon and is surprisingly effective against other explosive-focused classes like the Demo.
The Demo's main strengths lie in booby-trapping and Detpack usage, not open-field combat.
Pyro
Health: 100, Armor: 150
Weapons: Crowbar, Shotgun, Flame Thrower, Incendiary Cannon
Grenades: Grenades, Fire Grenades
The Pyro is designed to be an annoying, disruptive force on the battlefield, akin to a buzzing fly. While historically focused on annoyance, recent updates have increased their potency.
General Strategies for Pyro:
- Fire as a Medium: The Flame Thrower, Incendiary Cannon, and Fire Grenades all utilize fire. Enemies hit by fire take damage over time and have their vision obscured.
- Annoyance and Disruption: The Pyro's primary role is to be a persistent nuisance, hindering enemy movement and vision.
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