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actually want corpses on that one. Otherwise pass.
Tabletop Simulator

actually want corpses on that one. Otherwise pass.

Learn about the Knock cult in Tabletop Simulator, excelling at expeditions and lore study, but with a low CB score.

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Learn about the Knock cult in Tabletop Simulator, excelling at expeditions and lore study, but with a low CB score.

The Knock cult in Tabletop Simulator is focused on opening things and snakes, making them excellent for expeditions. While their lore availability is poor, any lore studied with Knock will become Knock lore, offering limitless potential. Their downside is their CB (Cash Bonus), which, similar to Moth, involves earning money while increasing your wanted level (the star icons in the top-right showing how aggressively police pursue you) with the police. Overall, it's a great cult, especially during the mid-game.

Stats:

  • Lore Speed: 6/10
  • CB Special: 2/10
  • Expedition: 10/10
Tips
  • Knock is a great choice for expeditions due to its 10/10 rating.
  • Any lore studied with Knock becomes Knock lore, offering significant flexibility.
  • The low CB score means you'll need to manage police attention when trying to earn money.
  • Knock is particularly beneficial for Lantern apostles early on, as it bypasses the need for dreams of keys.
  • Forge apostles will also find Knock beneficial.

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