Welcome, Captain! Star Trek Online is a massive, open-world MMORPG where you command your own starship and crew, exploring the galaxy, engaging in tactical space combat, and forging your own path through iconic Star Trek story arcs. Whether you're a seasoned veteran or just beaming in, you'll be making critical decisions, customizing your bridge officers, and customizing your ship from the ground up.
This guide is your essential companion for navigating the depths of STO. We'll help you master challenging Task Force Operations like the 'Kobali Crisis,' understand efficient farming methods for Dilithium and Energy Credits, and guide you through the game's extensive story content and faction choices. Get ready to conquer Patrols and earn those Steam Achievements!
Part 1
Complete walkthrough for Star Trek Online's Part 1 mission, covering Demon World, Hijacked, Love's Labor Jeopardized, and Another Fine Mess. Includes objectives, item usage, and puzzle solutions.
- 1Demon World: After the fight, navigate to Pollux V. Orbit the planet and beam down. Talk to the man, go north, and use your phaser to stun Klingons. Collect the Klingon hand. Go north, collect berries near the cave entrance. Return to the village, enter the bottom building, use Bones on the injured man, and use berries on the standing man. Leave, enter the top building, use berries on the same man and the Ardak-4 machine. Use the hand on the man, then on the workbench. Use the glass case, then the computer. Leave, enter the bottom building, use the hypo-ditoxin on the injured man. Leave, go north three times. Use the phaser on the rocks, starting with the top-center rock to clear the doorway. Use Bones on the man, use the hand on the panel beneath the three colored spheres. Set the dials so only one colored mark from each column lights up, causing a booth to appear. Use the key on the creature.
- 2Hijacked: Navigate to Beta Myamid. Orbit the planet and hail the ship. Talk to Spock and look up MASADA on the Computer to get the input override code 293391-197736-3829. Hail the Masada and send the code. Beam over, ensuring shields are down. Use Bones on the man, collect the transmogrifier from the locker. Go east, collect items in the bottom right. Use your phaser on the welder, then use the welder on the scraps of metal. Use the comb bit on the transmogrifier. Enter the brig (right door), use stun or full phaser on the enemies. Use Spock on the wires under the brig panel, then collect the wires. Use the panel. Collect the bomb. Use the welder on the force field or transport in. Go west, then south back to the transporter room. Use the modified transmogrifier on the transporter controls, then the long wires. Use the transporter pad. Once beamed over, immediately talk to the pirate captain and demand surrender.
- 3Love's Labor Jeopardized: Navigate to Ark-7. After the fight, beam to the Masada. Go west (red door), use the freezer unit, and collect the virus culture. Go north (center doors), collect the wrench. Use the red panel (right), then use the wrench on the vent. Use the vent on the engineering access panel (left). Collect the insulation. Go south. Use the insulation on the distiller to create polyberylcarbonate. Go through the top red doors. Use the cabinet, collect the antigrav unit. Use the wrench to turn on the gas feed (knob above gas tanks). Use the synthesizer, collect a bottle of water. Use polyberylcarbonate on the synthesizer, then use the synthesizer again to get TLTDH gas. Go east, then north. Use the wrench on the N2 tank, then the antigrav unit on the N2 tank. Go south. Go west (top red door). Use the wrench on the knobs to turn off the gas feed. Use the antigrav unit to get the O2 tank. Place the N2 tank where the O2 tank was. Use the wrench to turn on the gas feed. Use the synthesizer, collect a bottle of ammonia. Go east. Use the bottle of ammonia on the nozzle. Use the virus sample on the chamber. Use Bones on the machine, then collect the cure. Go west. Use the cure on the synthesizer, then use the synthesizer again to get a hypo. Use the hypo on Spock. Go east, then north. Use TLTDH gas on the vent. Go south, use the stairs. Use the hypo on the Romulans, then use water on the Romulans. Go north, untie the humans. Use the hypo on the Romulan and talk to him.
- 4Another Fine Mess: Navigate to Harlequin, then to Harrapa. Beam to the ship (shields down). Collect the lens, degrimer, and dodecagon. Use the lens on the degrimer. Go north. Use Spock on the blue triangles on the panel, then on the purple triangle. Go through the right door (sick bay). Go north, use the control panel, and collect the repair item.
- Dialogue choices can affect your mission score. Experiment with different responses.
- Using 'Talk', 'Look', and 'Use Tricorder' on various people and items can increase your mission score.
- Save frequently, especially before challenging sections like clearing the rocks in Demon World.
- In the Hijacked mission, using a full phaser blast on enemies in the brig will prevent them from respawning.
- In Love's Labor Jeopardized, ensure gas feeds are turned off before using the antigrav unit to collect tanks.
Part 2
Detailed walkthrough for Part 2 of Star Trek Online, covering missions like Feathered Serpent, That Old Devil Moon, and Vengeance, with step-by-step instructions and tips.
- 1Part 2 Start: Use the tool to the right of the right chair. Go down, clicking the left section of the screen. Use Spock on the big dodecagon. Use the tricorder on the sphere. Use Spock on the sphere again. Use the small dodecagon (inventory) on the big one.
- 2Ship Navigation: Go north. Use the control panel (access Communications and View Screen). Do not beam over yet. Use Spock on the control panel (access Sensors, Navigation, and Engineering). Go south.
- 3Mudd Encounter: Use Spock on Mudd. Get the vial from the main monitoring station. Use the vial on the monitoring station. Use Bones on Mudd.
- 4Beaming Over: Go north. Use the communications panel and tell Scotty to beam you over.
- 5FEATHERED SERPENT - Initial Steps: Go to Navigation and select Digifal. Enter standard Orbit. Talk to the Klingons. Talk to Spock. Beam down.
- 6Pit Escape: Talk to the man. You'll be transported into a pit. Get the rocks. Use the rocks on the snake's hole. Get the snake. Use the rocks on the unreachable vine (twice).
- 7Jungle Navigation: Go west. Go west. Talk to the man. Use the snake on the man. Use the rock on the man (twice). Get the sword.
- 8Creature Encounter: Go west. Go north. Use the sword on the plant at the base of the log. Use the plant on the creature. Move across the log by clicking rapidly on the left side of the screen.
- 9Dilithium and Return: Go across the log and go west. Use the sword on the dilithium (red crystal). Go west. You'll talk with Quetz and beam back to the ship.
- 10Klingon Interception: Three Klingon ships will intercept you. Do not offend them to avoid battle. Quetz and your OA team will go to a trial.
- 11Trial of Life: Beam down to the court. Use the symbol in the center of the screen. Talk to Vlict. Intervene on his behalf for a warrior's trial. You'll be put on the Test of Life.
- 12Test of Life Room: You'll be beamed into a room. Get the wooden beam. Use your full phaser to melt some rock on the floor. Use the wood on the floor. Use the beam on the entity.
- 13Final Trial Steps: Use the tricorder on the panel. Use your communicator. Use Spock on the panel. Go west. Get three green gems. Use the three green gems on the stand to the left (put them in the sockets). A voice will speak. Use the light on the right of the screen. The entity will transport Vlict over. You will then teleport back.
- 14THAT OLD DEVIL MOON - Arrival: Go to Navigation and select Alpha Proxima. Enter standard orbit. Beam down. Get rock. Go to the door.
- 15First Door Code: Use Spock on the panel. Enter 10200 for the code. Go to the next door.
- 16Second Door Code: Use the computer on the left. Use Spock on the panel to the door. Enter 122 for the code. Go north.
- 17Laser Drill Puzzle: Use the tricorder on the panel. Go east. Use box. Get wires. Use Spock on controls to laser drill (not display screens). Select 100. Use tricorder on the controls. Use Spock on the controls. Select 100. Use the rocks on the impression the drill made. Use Spock on the controls. Select 10. Get the keycard.
- 18Final Steps for Moon: Go west. Use the keycard on the panel. Go north. Use Spock on the computer to the left. Use Spock on the computer to the right. Use the wires on the computer. Use the computer to the left.
- 19VENGEANCE - Ship Encounter: Once you get to the Republic, tell Uhura not to send the packet yet. Beam over to the ship. Use Spock on the data banks. Use Spock on the captain's log. Go south.
- 20Woman Encounter: Use Bones on the woman. Talk to the woman. Use the communicator and beam back.
- 21Ship Battle: You'll go chasing a ship that is a replica of the Enterprise. Destroy her and the fellow ships. (Note: This part may be difficult or unaccomplishable without cheats).
- When using Spock on panels, ensure you are selecting the correct function (e.g., Communications, Sensors, Navigation, Engineering).
- Pay close attention to item descriptions and their intended uses, especially when solving environmental puzzles.
- Save frequently, particularly before engaging in potentially difficult combat or complex puzzle sequences.
- The Klingon interception requires diplomacy; avoid offending them to prevent an unwanted battle.
- For the laser drill puzzle, carefully follow the sequence of using Spock, the tricorder, and selecting the correct numbers.
- In the Test of Life, remember to use your phaser to melt rock before placing the wooden beam.
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