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Captain's Log (Spirits) (2)
Spiritfarer

Captain's Log (Spirits) (2)

Spiritfarer Captain's Log details quests for Gwen, Atul, Summer, and Astrid, including how to welcome them and complete their requests.

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Spiritfarer Captain's Log details quests for Gwen, Atul, Summer, and Astrid, including how to welcome them and complete their requests.

Walkthrough
  1. 1
    Set Sail, Captain! (Gwen): Set destination to Albert's Shipyard. Purchase the Beginner upgrade from the Blueprint Station, look at the Blueprint Station above your cabin, and build a guest house.
  2. 2
    I Get Cranky When I’m Hungry (Gwen): Set destination to the Jellyfish Stage 1 event. Jump into the jellyfish, build a kitchen, and cook anything.
  3. 3
    Seeds for the Future (Gwen): Set destination to Mosstein Cove. Cut down wood and pickaxe limestone. Build a Field. Set destination to Hummingberg. Look at the shrine in the town square. Go to Raccoon Inc. (initially buy nothing), purchase seeds, then plant and water them.
  4. 4
    The More, the Merrier (Gwen): Set destination to Barkensheim Creek, then set destination to Hummingberg.
  5. 5
    Spring Feet (Gwen): Set destination to Hummingberg. Go to the Shrine to learn the double jump. Go to the right and downstairs, talk to the person to welcome your new spirit, Summer.
  6. 6
    Usonia 1 (Gwen): Build Gwen’s Lodge.
  7. 7
    Basic Moves (Gwen): Required: Build a Loom. Use the loom.
  8. 8
    Back to the Past (Gwen): Set destination to Villa Maggiore. Find the loom upgrade and music box inside. Talk to Gwen, give her the music box option.
  9. 9
    More Than Meets the Eye (Gwen): Improve the Loom. Use the improved Loom.
  10. 10
    Pretty on the Inside (Gwen): Improve Gwen’s Lodge by fully decorating it with a Reading Corner, Bookcase, and Wall Decorations.
  11. 11
    Taking Time Off (Gwen): Wait for Gwen to feel better.
  12. 12
    I Must Be Off (Gwen): Enter Gwen’s Lodge. Talk to boat spirits. Set destination to Villa Maggiore.
  13. 13
    One Last Time (Gwen): Set destination to The Everdoor. Accompany Gwen. Hit the Interact button (Square on PS4) in front of glowing lights. Go to Gwen’s Lodge.
  14. 14
    Sticky Fingers (Pond Denizen): Set destination to Barkensheim Creek. Talk to the person near the water. Recover the lemon nearby. Hold the jump button (X on the PS4) and the down button while in the water to welcome your new spirit, Atul.
  15. 15
    Sea Master 2000 (Atul): Talk to Atul on the boat and fish.
  16. 16
    Woodwork (Atul): Build a sawmill. Required: Build a Loom for the Linen Thread.
  17. 17
    The Sommelier (Atul): Required: Fish a Message in a Bottle.
  18. 18
    Measure Twice, Cut Once (Atul): Use the Sawmill.
  19. 19
    Big Stove (Atul): Improve the Kitchen with an upgraded stove. Required: Improved Loom.
  20. 20
    Atul’s Workshop (Atul): Build Atul’s Workshop.
  21. 21
    Local Union 2187 (Atul): Make Pork Chops and give it to Atul.
  22. 22
    Fishing Trip (Atul): Make Fried Chicken.
  23. 23
    Spice Up Your Life (Atul): Improve Atul’s Workshop by adding a shower, a desk, and a picture frame.
  24. 24
    Family Style (Atul): Invite spirits to dinner.
  25. 25
    Sous-Chef Extraordinaire (Atul): Give the required meals to Atul (varies by spirits invited).
  26. 26
    Au pied de grenouille (Atul): Set destination to Hummingberg.
  27. 27
    Uncle’s Gone? (Atul): Ask spirits on boat for Atul’s location. Go to Atul’s Workshop.
  28. 28
    Nature Class (Summer): Build a garden. Plant seeds in the garden and water them.
  29. 29
    Jiving Chives (Summer): Play the guitar (hold Triangle on the PS4).
  30. 30
    An Old Acquaintance (Summer): Set destination to Quartz Dragon.
  31. 31
    Laying at the Ley Line (Summer): Build Summer’s Sanctuary.
  32. 32
    The Diffracted Cabinet (Summer): Give gemstones to Summer: Citrine, Amethyst, Diamond, Hematite, Opal. Give 3 types to progress.
  33. 33
    The Oneness and the Wholeness (Summer): Set destination to Mount Toroyama. In the cave, go up and to the right, upstairs, to the right. Meditate with Summer. Go back towards the boat.
  34. 34
    A Cold and Dreamless Slumber (Summer): A spirit will ask you about Summer. Set destination to Albert’s Shipyard. Unlocks HVAC System. Talk to Summer.
  35. 35
    The Metastatic Coil (Summer): Set destination to Aluminium Dragon. Complete the event. Set destination to The Everdoor. Go to Summer’s Sanctuary.
  36. 36
    Unite! (Protest Denizen): Talk to the protest leader. Join the protest. Go back and forth between the CEO and the protest leader to welcome your new spirit, Astrid.
  37. 37
    Feed Your Elders (Astrid): Feed Astrid something.
  38. 38
    Three Sisters (Astrid): Find Astrid’s seabound friends. Set destination to X: 80, Y: 30 (Olga). Plant resources on Olga’s shell.
  39. 39
    Bars of Gold (Astrid): Build a Foundry. Use the foundry.
  40. 40
    Humble Abode (Astrid): Wait for mail. Set destination to Iwashima Countryside. Ask around for information. Set destination to Furogawa. Ask around for information. Build Astrid’s Bungalow. Check the mail. Set destination to X: -91, Y: 138 (Masha). Set resources on Masha. Set destination to Loneberg to welcome your new spirit, Giovanni.
  41. 41
    Past Lovers (Astrid): Talk to Astrid.
  42. 42
    I Have My Doubts (Astrid): MISSABLE ACHIEVEMENT/TROPHY WARNING. Follow Giovanni at night. Talk to Astrid in the morning. Read A Letter from Jennyfer. SAVE GAME. Set destination to Oxbury. Go back to boat, make choice. (May need to wait till morning). QUIT GAME, LOAD FILE. Go back to boat, make other choice.
  43. 43
    Retrograde (Astrid): Talk to Giovanni. Wait for Astrid.

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