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Mission: Ryker’s Island
Spider-Man: Web of Shadows

Mission: Ryker’s Island

Complete walkthrough for the Mission: Ryker's Island in Spider-Man: Web of Shadows. Includes choices for Moon Knight or Vulture, controlling the Rhino, and destroying generators.

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Complete walkthrough for the Mission: Ryker's Island in Spider-Man: Web of Shadows. Includes choices for Moon Knight or Vulture, controlling the Rhino, and destroying generators.

Walkthrough
  1. 1
    Investigate the Shield quarantine at the bridge.
  2. 2
    Kingpin prompts you to find a genius.
  3. 3
    Break the Tinkerer out of Ryker's Island.
  4. 4
    Choose: Moon Knight to fly you there (good) or Vulture (evil).
  5. 5
    Arrive at Ryker's Island.
  6. 6
    Enter the main courtyard to sound the alarm.
  7. 7
    Locate and enter the unlocked room in the upper left of the yard.
  8. 8
    Press the switch to summon the Rhino.
  9. 9
    Web strike onto the Rhino's back to control him.
  10. 10
    Use X to make the Rhino move forward and B to stop him.
  11. 11
    Bash through the gates on the other side of the area.
  12. 12
    Arrive at another courtyard.
  13. 13
    Destroy the generators (large machines on ground level) using the Rhino's charge.
  14. 14
    After destroying all generators, a gate in the adjacent courtyard will open.
  15. 15
    Charge through the gate into the prison proper with the Rhino.
  16. 16
    Inside, make a choice: Let the Rhino go (evil) or trick him into staying (good).
  17. 17
    The mission completes.

Tips:

  • The choice between Moon Knight and Vulture determines who transports you to Ryker's Island.
  • Controlling the Rhino requires precise web-striking and directional input.
  • The

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