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BOMB #3
Spider-Man 2 (2004)

BOMB #3

Guide to finding and defusing Bomb #3 in Spider-Man 2 (2004). Learn how to navigate electrified halls, avoid laser beams, and defeat enemies to complete this critical mission.

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Guide to finding and defusing Bomb #3 in Spider-Man 2 (2004). Learn how to navigate electrified halls, avoid laser beams, and defeat enemies to complete this critical mission.

Alright, time to defuse another bomb! This one's a bit tricky with all the electrified floors and lasers, but we'll get through it. Let's go!

Walkthrough
  1. 1
    First things first, head back down that electrified hallway we passed earlier. When you reach the first intersection, take a right.
  2. 2
    You'll see laser beams moving up and down in this next hall. Be super careful, because the floor panels here are electrified, but they do flicker on and off. Keep an eye on the pattern! After you get past the first set of laser beams, you'll want to attack the elevator doors on your right. This is where you'll find Warren Peace, who's escaped.
  3. 3
    Continue to the end of the hall and make a right. You'll need to dodge a blue laser beam here. Good news is, you can now shoot the gun turrets that activate with these blue lasers, so they won't be as much of a pain.
  4. 4
    Look for a yellow fuse box. Shoot it to open up the force field, and then head through the door.
  5. 5
    Once inside, take the first door on your right. You'll want to run around the back of the reactor to grab a purple exotic spider – don't miss it! After that, head into the reactor itself.
  6. 6
    This part requires some careful platforming. You'll need to drop from platform to platform, making sure to avoid touching the electrified walls. Your goal is to reach the bomb on the reactor floor.
  7. 7
    After you've successfully defused the bomb, quickly zip up to the non-electrified wall directly above the platform you were just on. From there, run back out into the hall and enter the elevator.
  8. 8
    You'll arrive in a room next to the elevator. Your next task is to defeat the super thug hanging out here. Once he's down, enter the elevator at the far end of this security room.
  9. 9
    And that's it! You're now back on level 3 of Oscorp. Good job!
Tips
  • Watch the timing of the floor panels and laser beams carefully. A wrong step can mean a nasty shock!
  • Don't forget to grab that purple exotic spider behind the reactor – collectibles are always worth it.
  • The gun turrets can be annoying, but remember you can shoot them once they're activated by the blue lasers.

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