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Spec Ops: The Line

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Guide to Chapter 6: The Pit in Spec Ops: The Line. Learn how to survive the abandoned car yard, use the turret, and uncover the horrors within the underground pit.

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Guide to Chapter 6: The Pit in Spec Ops: The Line. Learn how to survive the abandoned car yard, use the turret, and uncover the horrors within the underground pit.

Chapter 6 opens with Walker waking up in an abandoned car yard, just in time to avoid a falling metal beam headed right for his face. As he rolls out of the way, he puts a radio to his ear and tries to contact Lugo and Adams, but there is no signal. You are then given control of Walker, starting out behind a car as 33rd hostiles move in, undoubtedly looking for you. Walker says he needs to find a rifle fast. This does not stop you from using the Desert Eagle, but there's only 5 rounds in it. There is a W1300 to your right and a UMP 45 to your left, but the UMP 45 is harder to get to as a soldier is very close to it. You are told to survive (meaning kill the 33rd search party). As you do, the signal will start clearing up and Adams will radio in, asking if Walker is okay. Walker tells them to hurry up, and Adams responds that they're on their way, implying Lugo is with him. As you continue to gun down enemies, Lugo and Adams eventually arrive and offer assistance by clearing out the remaining soldiers. After all the hostiles are dead, Walker asks what took them so long. Lugo jokes that the elevator was broken and they had to take the stairs. Adams does not retain Lugo's sense of humor by telling Lugo " _This isn't the time, Sergeant._" Walker says it's okay and there's no need to get worked up. Refocusing on their mission, he asks Lugo if he's got a lock on the signal, and Lugo confirms that they're close. Walker tells them to keep moving through the scrap yard. Immediately, more soldiers move in and spot them, and another firefight is started, albeit a small one. Adams will tell Walker they are more stragglers, and Walker tells them to put them down before they call for backup. Be careful around this area as there is a turret above you waiting as an ambush. By the time the last of the soldiers goes down, you come to a dark dead end with an ammo crate and a locked door behind you, which Walker orders Adams to open. However, before he can finish, Lugo alerts them that there are multiple units coming in behind them, and that they are trapped. Adams points to the same turret that is (for some reason) mounted up on an old car, and asks for cover while he gets the door open. You must climb up and use the turret to keep away while he gets the door open. Lugo's sniping skill will come in handy here, as the hostiles are moving in across high areas. There will be a lot of soldiers coming in trying to kill Delta, including multiple snipers and two RPG operators. When all the 33rd soldiers are shot down, an explosion will occur behind Walker, and Adams will inform him he's got the door open. Delta heads in and, after Adams comments on the smell, jump down into a dusty underground pit, which, to their horror, is filled with dozens of piles of corpses of 33rd soldiers and possibly civilians as well. As they move through the corridor, they get another signal on Daniels, who is apparently unconscious from the torture. After the signal ends, Lugo will comment in disbelief that the 33rd did this to their own men, and Adams will respond that Walker was right, they turned on each other. Walker will say he wishes he wasn't right. A staircase lies at the end of the corridor, and as they head up it, Walker tells the two men to be ready, and that their enemies will be waiting for them. They come into a circular chamber with another staircase leading up and out from the center, but, as Adams will tell, no one is there. Lugo will direct Walker/your attention to the top of the stairs, and a cutscene triggers. [![Walker looking at a long dead Daniels]()](https://static.wikia.nocookie.net/specops/images/7/70/Dead_Daniels.jpg/revision/latest?cb=20120707170328) Walker looking at a long dead Daniels At the top of the stairs, the dead, burned body of Lieutenant Daniels will be hanging upside down from a rope. Sounds of his experience are still coming from him, however. It turns out that there is a tape in his mouth of his recorded interrogation and torture in his mouth, and that that's where the signal has been coming from. Adams will say that if this is Daniels, he's been dead a long time. Walker moves closer to him and removes the tape recorder from his mouth, throwing it away and commenting that they've been set up. At that precise moment, a loud whine, as though from an impact on a microphone, will sound, forcing Delta to cover their ears. Walker will ask Lugo what it is, and Lugo will say he has no clue. A voice will say "Whoa, feedback." and Walker will tell the voice to identify himself. The man on the other end retorts, asking who they are. Walker will comeback with "Captain Go-Fuck-Yourself." and the man, who is clearly the same gleeful man they've been hearing the whole time, laughs, and says that this trap was intended for a man named Gould, but they aren't Gould. He comments that _nobody_ knows who they are, and that's dangerous. Walker asks who it's dangerous to, and the man responds "Everyone." The screen then cuts to the man's mouth talking into a speaker from an unknown location, saying that they couldn't have believed [his men] would let Delta just walk in. Walker responds that yes, they did, and that they're looking for survivors. Mr. Gleeful comments that they found some ("It's a bitch, ain't it?). The screen cuts back to Delta as he says "Move in, boys!" and a helicopter is heard. A bomb then crashes through one of the glass panes on the ceiling, forcing Walker to roll out of the way. A voice says calls out "Captain Walker!" and as Walker looks around in confusion, his attention is directed by oncoming forces that it's Gould, up on a ledge. Gould throws a bomb down onto the 33rd soldiers, and tells Delta to start running. You then regain control of Walker. Gould's voice tells them that if they want to get out of there, they need to do exactly as he says, and then asks if they're clear. Walker, who is still a little indecisive, says it depends, and Gould introduces himself as another CIA agent, and introduces Walker too, as he knows they are the Delta Squad. When Walker asks how he knows that, he delays, saying now is not the time to talk. Further up, he says there's a

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