Learn how to test Bruno's crystal skull for authenticity in Skull and Bones. Follow our guide to uncover clues and progress in the game.
Alright, so you're trying to figure out if that crystal skull is the real deal, huh? This part of the game can feel a bit mysterious, but don't worry, I'll walk you through it. It all starts right after you've sorted out what's on Nancy's desk and picked your detective level. Get ready to dive into the Bolet Mansion!
Walkthrough
- 1The game kicks off with Nancy arriving at the Bolet Mansion. Head straight for the door and click on it. You'll hear a knock, and then the door will creak open all by itself.
- 2As Nancy steps inside, she'll call out and notice some footprints on the floor. She'll then move towards the opening on the right, which leads into the great room. Peeking inside, she sees a figure with their back to her. After she speaks, the figure turns around – it's a spooky 'skeleton man' in a top hat and ascot! Suddenly, there's a flash of lightning and thunder, the lights go out, and in the last flash, Nancy sees the skeleton man has moved right in front of her. He throws something that explodes into powder, knocking her out cold.
- 3When Nancy comes to, she's greeted by Renee Amande, who offers her a strange green drink. I'd say skip it; it doesn't look like something Nancy would touch. While Renee is talking, you'll hear Henry's voice from off-screen, insisting no doctor or police be called.
- 4Once Renee leaves, stand up and turn around. Henry will be at his desk, facing away from you. Have a chat with him about everything. Let him know you're determined to find out who the skeleton man was and why he knocked you out. Henry will reluctantly agree to let you investigate and then go back to his own business.
- 5Library: Henry's desk is in a corner to the left of some glass doors leading outside. Next to him is a library card catalog – keep an eye on this, as the books, authors, and numbers will be important later. To the left of the catalog is a trophy display. Pick them up; they're awards for miniature models. When you grab one, you'll hear something rattling inside. Open it up – yep, it's a glass eye! The other walls are lined with bookshelves. Some books have interesting things on or in them, like a stuffed iguana on a box, but you can't interact with most of them yet. To the left of the trophy display are the doors leading back to the hallway.
- 6Great Room: Exit the library and turn left, then left again into the room where you first encountered the skeleton man. This is the mansion's great room. Directly across from where you entered, you'll see a miniature model of a cemetery. This is the same spot where the skeleton man was standing when you first saw him. Head over to this model.
Tips
- Pay close attention to the details in the library, especially the card catalog and the trophies. They hold clues you'll need later.
- Don't be afraid to talk to Henry about everything; he might seem reluctant, but he'll eventually let you investigate.
- The miniature cemetery model in the great room is a key area, so get familiar with it.
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