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Part 14
Serious Sam 4

Part 14

Complete walkthrough for Serious Sam 4 Part 14, covering the Metropolis and Alley of the Sphinxes levels. Includes strategies for enemies, scarab collection, and boss fights.

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Complete walkthrough for Serious Sam 4 Part 14, covering the Metropolis and Alley of the Sphinxes levels. Includes strategies for enemies, scarab collection, and boss fights.

Walkthrough
  1. 1
    Sewer Section: Take the right path and follow the sewer. In a lighted room, clear enemies, especially electric fish. Swim down and follow the sewer, using the Grenade Launcher for brutal fish. The exit is to the right.
  2. 2
    Metropolis - Level 9: Kill monsters, climb the ramp, and follow the perimeter. Collect items, then enter the next courtyard. Use the rocket launcher for enemies like Harpies. After clearing enemies, collect items in the center.
  3. 3
    Scarab Collection: To open the exit door, collect four scarabs. The first is in a room forward from the entrance. The second is to the east, right from the entrance. The third is almost directly opposite the second. The fourth is to the east, entered from the south. Enemies include Rocketeers and Grunts. Exit to the north.
  4. 4
    Alleyway: Navigate a long alleyway with enemies attacking from all sides. Watch for Reptilioids. Cross a pit by jumping on a charging Bull's platform. Continue through scattered Bulls and Skeletons. Use the Minigun for a large wave of Skeletons, then rockets if needed.
  5. 5
    Courtyard Waves (Metropolis): Survive multiple waves of enemies:
    • Wave 1: Kamikazes (3 mins). Use Tommygun or Colts. Items spawn after.
  6. 6
    Wave 2: Harpies from north, then west, east, south. Use rockets.
  7. 7
    Wave 3: Harpies from the south. Items spawn after.
  8. 8
    Wave 4: Bulls from the north. Circle around. Backpack spawns in the center.
  9. 9
    Wave 5: Skeletons from the north, commanded by a Bio-Mechanoid. Use rockets.
  10. 10
    Wave 6: Skeletons from the north.
  11. 11
    Wave 7: Skeletons from the north, commanded by a Bio-Mechanoid.
  12. 12
    Wave 8: Skeletons from the north.
  13. 13
    Wave 9: Skeletons from the north, commanded by a Bio-Mechanoid. The exit door opens after this wave.
  14. 14
    Alley of the Sphinxes - Level 10: You start with no weapons. Grab items and a Shotgun. Clear scattered Knarrs and Grunts. More Grunts and Kamikazes spawn with the next items. Grab farther items; a Werebull and Grunts spawn. Let the Werebull run over Grunts. A Bio-Mechanoid and allies spawn with the next items.
  15. 15
    Cannon Acquisition: The Cannon spawns. Use it to defeat enemies, testing its power by rolling it through a Bull to hit a Mechanoid. Conserve Cannonballs.
  16. 16
    Courtyard Waves (Alley of the Sphinxes):
    • Wave One: Kamikazes and Skeletons. Use pistols and Shotgun. Heart and ammo spawn after.
  17. 17
    Wave Two: Bulls from all directions. A door opens north; go through for items.
  18. 18
    Rune Placement: In the next huge courtyard, place collected runes on four platforms in each corner. Each rune placement spawns assorted enemies (Bio-Mechanoids, Knarrs, Grunts, Reptilioids, Kamikazes).
  19. 19
    Lava Golem Fight: After placing all four runes, grab items in the center. A Lava Golem appears. Use the Cannon to defeat it.
  20. 20
    Mini-Lava Golems: Deal with mini-Lava Golems using the Lasergun.
  21. 21
    Level End: Go through the door to finish the level.
Tips
  • In sewer sections, use the Grenade Launcher for electric fish.
  • In Metropolis, use the rocket launcher for Harpies and save it for Bio-Mechanoids.
  • In the alleyway, use the Minigun for large Skeleton waves and rockets for efficiency, being careful not to self-damage.
  • In Alley of the Sphinxes, let the Werebull kill Grunts. Use the Cannon strategically.
  • When placing runes, be prepared for enemy spawns and use appropriate weapons.
  • Use the Lasergun for mini-Lava Golems.

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