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Saints Row: The Third

Saints Row: The Third

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Welcome to Steelport, the city where the Saints rule! In Saints Row: The Third, you’ll dive headfirst into a world of explosive heists, insane activities, and over-the-top combat as you fight to become the kingpins of this open-world playground. Whether you’re a seasoned veteran or just starting your journey, prepare for ultimate mayhem and boss takedowns in this essential RPG companion.

This guide is your key to mastering everything Saints Row: The Third has to offer. We'll cover advanced combat techniques, vehicle mastery, and help you navigate the game's explosive missions. Plus, we’ve got the lowdown on collectibles and those notoriously tough boss fights, ensuring you can conquer Steelport and achieve total dominance.

Part 1

Review the legal terms and conditions for using the Saints Row: The Third guide, including posting rules and copyright information.

Legal

The author, Ron Hiler, is modifying his standard conditions of use. If you are considering putting this guide on your site, please read these terms carefully. The guide may be posted to any site without prior authorization as long as the following conditions are met:

  • 1) The guide must be posted fully intact. The text of the guide may not be edited in any way. Formatting may be modified as required to fit the style of the site if necessary.
  • 2) The site posting the guide may not charge for use of the guide. This guide is provided as a free service to the community. If you were charged to look at this guide, please contact the author with the name of the site that charged the fee.
  • 3) Full credit must be given to the author at all times. This should be accomplished by leaving the text intact. If you have a page listing guides, it would be appreciated if the author's name appeared with that list. Under no circumstances can any other person's name be attached to this guide as an author.

If you cannot satisfy all of these conditions, please feel free to contact the author to work something out.

(C) Copyright Ron Hiler 2011. All rights reserved. This guide may not be reproduced under any circumstances except for personal, private use. Use of this guide (in part or whole) on any site without prior permission (except as allowed under the preceding listed conditions) or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

Contact Information

Feel free to contact Ron Hiler via email if you have questions, corrections, or additional information. The email address is Rhiler@rjcyberware.com. To avoid spam filters, please format your subject line as follows: [Saints Row 3 Guide] - "whatever subject is appropriate". Do not use "leet" speak, as messages that cannot be easily read will be ignored.

The author notes that the longer it has been since the guide was written, the less likely he is to be able to help with a question due to memory. Questions submitted within six months of the guide's writing have a better chance of receiving a helpful answer. All submissions and thoughts for improving the guide are encouraged and will be gratefully accepted. Submissions will be credited to the first person who provides them, so be sure to specify the name you want credited.

Introduction

The author describes himself as a completionist who wants to see and experience everything a game offers. He believes that without a guide, players of Saints Row: The Third may only experience half or less of the game by only playing the story missions.

Part 2

Navigate Saints Row: The Third's Part 2 with this comprehensive guide. Learn strategies for missions, managing respect and money, and taking down Professor Genki for big payouts.

Alright, welcome back to Steelport! We're diving into what some might call the meatier half of Saints Row: The Third. This guide's for you if you want to see and do absolutely everything the game has to offer. Just a heads-up, there might be a few story spoilers, but I'll try my best to keep them minimal and focus on how to actually beat the missions, not just what happens in them.

You might be wondering about the order I've laid things out. Honestly, it's just the order I played through it. I tried to balance the main story with grabbing collectibles and tackling those fun side activities and challenges. It's just one way to play, not necessarily the *only* way, so feel free to mix it up if you find a better flow!

Respect and Money: Your Two Big Hurdles

In Saints Row: The Third, you'll be juggling two main resources: Respect and Money. They're what limit your progress and what you can buy.

Respect

Think of Respect like experience points. You earn it for pretty much everything you do in the game, from the smallest actions to completing missions. Fill up a bar, and you gain a Respect level. These levels are key because they unlock new upgrades. You can't buy certain upgrades until you hit a specific Respect level. There are 50 levels in total, and once you hit the cap, you'll have access to every upgrade in the game.

Money

Money is actually the bigger bottleneck. To buy absolutely everything – all the upgrades, cribs, weapons, shops, and properties – you're looking at needing just over six million dollars. The developers didn't really intend for players to buy everything before the end of the game, but hey, we're going for 100%, right? I'll be guiding you on how to spend your cash wisely. Make sure you're checking your bank transfers often; that's going to be your main income source, and you don't want to fall behind on the recommended expenditures!

Professor Genki: Your Golden Goose

Keep an eye out for a guy in a big anime cat head and a leisure suit – that's Professor Genki. He might blend in with other mascots, but if you see him, drop whatever you're doing and take him down. He's got a ton of health, so you might need a few rocket launcher shots or a lot of pistol fire. Once he's down, search the area for his dropped cash. He carries anywhere from $100,000 to $300,000! It's the easiest way to make serious bank in the game. He doesn't show up often, but if you spot him, he's worth the effort. For this guide, I'll plan as if you *don't* see him, keeping expenditures reasonable, but if you do get lucky, it'll really help with the cash flow!

The Grand Plan

This guide isn't going to split the main missions from everything else. If you follow it step-by-step, you'll naturally complete all the missions, activities, and challenges. We're aiming to see and do it all!

I'm not a fan of grinding, and thankfully, Saints Row: The Third doesn't force too much of it. Challenges are the main place you'll find it. I'll tell you when and how to tackle many of them, often breaking them down into smaller chunks (like doing 10 taunts at a time) to keep things from getting too repetitive. I'll only suggest grinding when there's a really good opportunity for it.

Now, about those challenges: there are 41 in total. As a completionist, you might be worried I'm not covering every single one. Don't stress! I'll guide you through most of them. The ones I'm skipping are the ones you'll naturally achieve just by playing the game – like traveling a certain distance, finding shortcuts, or driving on the wrong side of the road. You don't need a guide to tell you to drive; just play, and you'll get those without even trying. Work on them whenever you feel like it!

Part 3

Complete walkthrough for Part 3 of Saints Row: The Third, covering missions like 'When Good Heists Go Bad' and 'I'm Free - Free Falling', including objectives, rewards, and achievements.

Walkthrough
  1. 1
    Act 1: When Good Heists Go Bad
    • Completion: +0.936% (0.936%)
  2. 2
    Opens: I'm Free - Free Falling
  3. 3
    Rewards: $0
  4. 4
    Unlocks: None
  5. 5
    Achievement: Dead Presidents
  6. 6
    Act 1: I'm Free - Free Falling
    • Completion: +0.936% (1.872%)
  7. 7
    Opens: We're Going to Need Guns
  8. 8
    Reward: $0
  9. 9
    Unlocks: Phone Options (Map, Missions, Upgrades, Music, Camera, Phone, Cash, Extras), Homie - Shaundi
  10. 10
    Achievement: The Welcome Wagon

Survival Challenges:

Survival challenges are semi-random and similar to

Part 4

Complete Part 4 missions in Saints Row: The Third, including We're Going to Need Guns, Collectables, Gang Operation, and Assassinations.

Walkthrough
  1. 1
    After the previous mission, you must catch Shaundi again, avoiding falling debris.
  2. 2
    Shoot the enemies and catch Shaundi before she falls.
  3. 3
    This sequence leads directly into the next mission, "We're Going to Need Guns".
  4. 4
    Get a car from the alley and drive to the nearby Friendly Fire (a weapon shop).
  5. 5
    Shaundi will give you $100 to upgrade your Pistol to a Level 2 45 Shepherd.
  6. 6
    Go to the armory and shoot the guards. Collect any dropped money and weapons.
  7. 7
    Clear out the warehouse and defend until Pierce arrives.
  8. 8
    Grab the Reaper Drones and shoot the trucks and tanks.
  9. 9
    Once Pierce indicates they are ready, head for the chopper.
  10. 10
    Shoot down pursuing helicopters, concentrating fire on one at a time.
  11. 11
    Pierce should make it to the new crib safely.
  12. 12
    Proceed to "Collectables 1-5".
  13. 13
    Exit Shaundi's place and head east to the shoreline, north of the freeway, to find a cliff.
  14. 14
    Carefully descend the cliff. Near the bottom, by a tree, you will find a cave containing a drug package (1 of 20).
  15. 15
    Jump into the water, swim under the freeway, and warp back to shore.
  16. 16
    Head to the block south of Shaundi's place and look in the back alleys for a sex doll (1 of 20). Be aware of a nearby Gang Operation.
  17. 17
    Two blocks west, check the backyards of houses for another sex doll (2 of 20) on a porch.
  18. 18
    Go north to the Red Onion Herb Dispensary (marked with an orange symbol on your map).
  19. 19
    Head east from the dispensary along the road. On the next block, on your left, you will find a Photo Op (1 of 20).
  20. 20
    Go into the alley behind the Photo Op and hop over fences to find a sex doll (3 of 20).
  21. 21
    Proceed to "Gang Operation 1".
  22. 22
    Go to the location of the Decker Gang Operation near Shaundi's Place.
  23. 23
    Take down the approximately seven or eight Deckers. Use the building for cover (press the cover button to crouch behind walls or objects) to regenerate health if needed, but do not wait too long as more will appear.
  24. 24
    After clearing the gang, drive back to your crib to lose your notoriety (wanted level (the star icons in the top-right showing how aggressively police pursue you)).
  25. 25
    You can optionally complete a Survival mission when called.
  26. 26
    Proceed to "Assassination 1 - Karl".
  27. 27
    Open your Saintbook (phone directory) and select Assassinations.
  28. 28
    Select Shaundi's assassination mission to kill Karl. A GPS guide will be provided.
  29. 29
    Drive to the airport. Steal a luggage cart on the tarmac.
  30. 30
    Your target will appear. Run him down with the cart to kill him and earn $500.
  31. 31
    Proceed to "Assassination 2 - DJ Enigmus".
  32. 32
    Drive to the designated neighborhood and turn on K12.
  33. 33
    Three copies of DJ Enigmus will appear; two are decoys. Kill each until the real one is dead.
  34. 34
    Proceed to "Assassination 3 - Almonzo".
  35. 35
    Head into the Grove.
  36. 36
    Taunt a passing Luchadore (using the left D-pad) to gain notoriety.
  37. 37
    Kill a few enemies until you have about three stars of notoriety.
  38. 38
    Your target, Almonzo, should appear. Kill him.
  39. 39
    Escape the area and let your notoriety drop.
  40. 40
    Proceed to "Vehicle Theft 1 - Bootlegger".
  41. 41
    Find a Bootlegger vehicle.
Tips
  • When catching Shaundi, be aware of falling debris.
  • Collect money and weapons dropped by guards at the armory.
  • Concentrate fire on one helicopter at a time when shooting them down.
  • When collecting items, be careful of falling health and nearby Gang Operations.
  • If an assassination target is not immediately visible, check your Saintbook again or wait for them to appear.
  • Use the environment for cover to regenerate health during combat.
  • Taunting enemies can help generate notoriety for assassination missions.
  • "We're Going to Need Guns": $4,000, Crib - Shaundi's Ex's Apartment, Weapon - Reaper Drone, Saintsbook, Upgrades.
  • "Collectables 1-5": $5,000.
  • "Gang Operation 1": $1,000.
  • "Assassination 1 - Karl": $500.
  • "Assassination 2 - DJ Enigmus": $500.
  • "Assassination 3 - Almonzo": $500.
  • "Vehicle Theft 1 - Bootlegger": $500.

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