Follow our Resident Evil Village guide to conquer House Beneviento. Solve puzzles, find key items like the Silver Key and Wedding Ring, and escape the horrors within.
Walkthrough
- 1Head through the tall grass, passing a skeleton. You may see crows hanging from trees; if you have ammo, you can shoot them.
- 2At a fork, head left. The right path circles back.
- 3Cross the rope bridge, ignoring its instability. Destroy the Goat of Warding on the bridge to your left.
- 4Pass through the gate and follow the linear path. Ignore the locked gate on the left and continue downwards.
- 5At the bottom of the stairs, circle the large grave site and approach the large doors. Interact with the mail slot and use the Family Photo item to open the doors.
- 6Head through the doors and tunnel, then ride the elevator up.
- 7Emerge outside, follow the path to the house, through the gate, and onto the porch. Head left and around the side of the house.
- 8Go down the small steps on the left and look right through the bars to find and destroy another Goat of Warding.
- 9Head back and through the front doors of the house.
- 10Explore the house: the upper level has nothing, the door on the right is locked, and the door on the left is blocked. Head through the door in the back.
- 11Ignore the bedroom on the left and inspect the photo on the table with candles.
- 12Head through the door on the right. Follow the linear path; the door at the end is locked, so take the elevator down.
- 13Emerge into a hallway with a green floor. You can enter a room on the left containing a note about flowers, but it's not a File.
- 14From the main hallway, follow the linear path. The door on the right is locked, and you cannot interact with furniture. Head through the doors at the end.
- 15Immediately in front of you is a doll holding a Flask. Ignore it for now. Head left towards the back of the room. You can turn off the radio. The door here is locked with a key you don't have. This is the Medicine Room.
- 16On the opposite side of the room, on the right, is a Typewriter to save your game. There's a hallway to the right of the door you entered from, but the door at the end requires an item to be inserted.
- 17Approach the mannequin on the table. After a short scene, you will need to escape without weapons.
- 18Inspect the mannequin's right arm and pull it off. Look at the symbol on it and put it back down.
- 19Interact with the shoulder area to find the Silver Key.
- 20Inspect the photo. Inspect the left eye and roll it to make the symbol appear as the Iris. The mouth can be opened, but you need a tool. The bandages cannot be cut yet.
- 21Inspect the hand to remove the Blood Covered Ring.
- 22Inspect the left leg to remove it and find the Winding Key.
- 23Head back to the locked door in the Medicine Room and open it with the Silver Key.
- 24In this new room, head left, turn on the sink, and examine it again. Place the Blood Covered Ring in the sink to wash it and get the Wedding Ring.
- 25Inspect the Wedding Ring to reveal a code (e.g., 05 29 11).
- 26The other door in this room is locked from the other side. Head back to the previous room.
- 27Find the door you entered the room from now has a combination lock. Use the code from the ring to open it.
- 28Head back the way you came; the door that was previously locked will now open. Head through it.
- 29Find a note about a Music Box on the table. Use the Winding Key on the Music Box.
- 30Solve the Music Box puzzle by aligning the scratches on the different sections to match the example pictures. Play it to get Tweezers.
- 31Use the Tweezers to retrieve the Film from the mannequin's mouth.
- 32Head back to the beginning of the area and enter the door on the right when you reach the elevator.
- 33Read the note on the table and interact with the projector.
- 34Use the Film. Arrange the film strips in the following order: 1. Mannequin's Mouth Film, 2. Fairy Tale Words, 3. Baby, 4. Music Box (Wedding Gift), 5. Hand.
Tips
- Craft or buy ammo before entering this area, as you can shoot Crows and Goats of Warding from a distance, though they are not essential to progress.
- The path to the right at the first fork in the road leads back to where you started.
- The door on the left side of the house's exterior, near the steps, contains a Goat of Warding.
- Save your game at the Typewriter in the Medicine Room before attempting the mannequin puzzles.
- The combination for the lock on the door in the Medicine Room is found by inspecting the Wedding Ring.
- The Music Box puzzle requires aligning scratches; refer to visual guides if needed.
- The order of the film strips for the projector is crucial for progressing.
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