Understand move statistics in Pokémon Mystery Dungeon: Rescue Team DX, including Type, Class, Power, PP, Accuracy, Crit, Flags, and Targets.
Move Statistics Explained:
Move Name: The name of the move.
Type: The elemental type of the move. In Pokémon Mystery Dungeon: Rescue Team DX, some moves are 'Typeless', meaning they are never resisted and never super-effective.
Class: The category of the move. 'Physical' moves use the user's Attack and the target's Defense. 'Special' moves use the user's Sp. Atk. and the target's Sp. Def. 'Status' moves do not deal direct damage and are generally not based on these statistics, though exceptions like fixed damage moves exist.
Power: The base power of the move used in the damage formula before other multipliers. In this game, one star generally corresponds to two points of power. Many status moves have a Power of 2 instead of zero.
Max PP: The maximum Power Points (PP) the move has initially. This may differ from the PP in core series games.
Acc.1/2: Two accuracy values are listed for moves. The first is believed to be the actual move accuracy, though this is not confirmed.
Crit.: The critical hit variable for the move. Most damaging moves have a value of 12, while moves with a boosted critical hit rate have 50.
Flags: Moves have two sets of flags. 'Damage Flags' are six on/off switches for move properties. 'Other Flags' determine the move's effect.
Targets: Indicates who the move is intended to hit.
Move List Overview:
- Basic Attack: Typeless, Physical, Power 1, Max PP 17, Acc.1 93, Acc.2 125, Crit. 0, Damage Flags (#4) (#5) (#6), Other Flags #1, Targets Foe in front.
- Absorb: Grass, Special, Power 1, Max PP 18, Acc.1 88, Acc.2 125, Crit. 12, Damage Flags (#3) (#4) (#5) (#6), Other Flags #93, Targets Foe in front.
- Acid: Poison, Status, Power 8, Max PP 17, Acc.1 88, Acc.2 125, Crit. 12, Damage Flags (#4) (#5) (#6), Other Flags #21, Targets Foe in front, cuts corners.
- Acid Armor: Poison, Status, Power 2, Max PP 27, Acc.1 125, Acc.2 125, Crit. 12, Damage Flags (#2) (#4), Other Flags #79, Targets User.
- Aerial Ace: Flying, Physical, Power 10, Max PP 8, Acc.1 125, Acc.2 125, Crit. 12, Damage Flags (#4) (#5) (#6), Other Flags #0, Targets Foe in front.
- Aeroblast: Flying, Physical, Power 20, Max PP 12, Acc.1 84, Acc.2 125, Crit. 50, Damage Flags (#4) (#5) (#6), Other Flags #0, Targets Line of sight.
- Agility: Psychic, Status, Power 2, Max PP 22, Acc.1 125, Acc.2 125, Crit. 12, Damage Flags (#2) (#4), Other Flags #121, Targets Allies in room.
- Air Cutter: Flying, Physical, Power 2, Max PP 17, Acc.1 90, Acc.2 125, Crit. 50, Damage Flags (#4) (#5) (#6), Other Flags #11, Targets Foe in front, cuts corners.
- Amnesia: Psychic, Status, Power 2, Max PP 22, Acc.1 125, Acc.2 125, Crit. 12, Damage Flags (#2) (#4), Other Flags #77, Targets User.
- Anicentpower: Rock, Physical, Power 12, Max PP 12, Acc.1 88, Acc.2 125, Crit. 12, Damage Flags (#4) (#5) (#6), Other Flags #27, Targets Foe in front.
- Arm Thrust: Fighting, Physical, Power 2, Max PP 17, Acc.1 78, Acc.2 125, Crit. 2, Damage Flags (#4) (#5) (#6), Other Flags #0, Targets Foe in front.
- Aromatherapy: Grass, Status, Power 2, Max PP 12, Acc.1 125, Acc.2 125, Crit. 12, Damage Flags (#2), Other Flags #145, Targets Allies in room.
- Assist: Normal, Status, Power 2, Max PP 27, Acc.1 95, Acc.2 125, Crit. 12, Damage Flags (#4) (#5) (#6), Other Flags #187, Targets Special.
- Astonish: Ghost, Physical, Power 6, Max PP 17, Acc.1 88, Acc.2 125, Crit. 12, Damage Flags (#4) (#5) (#6), Other Flags #39, Targets Foe in front.
- Attract: Normal, Status, Power 2, Max PP 10, Acc.1 78, Acc.2 100, Crit. 12, Damage Flags (#1) (#4), Other Flags #45, Targets Foe in front, cuts corners.
- Aurora Beam: Ice, Special, Power 10, Max PP 17, Acc.1 65, Acc.2 125, Crit. 12, Damage Flags (#4) (#5) (#6), Other Flags #83, Targets Line of sight.
- Barrage: Normal, Physical, Power 1, Max PP 17, Acc.1 78, Acc.2 125, Crit. 2, Damage Flags (#4) (#5) (#6), Other Flags #0, Targets Foe in front, cuts corners.
- Barrier: Psychic, Status, Power 2, Max PP 22, Acc.1 125, Acc.2 125, Crit. 12, Damage Flags (#2) (#4), Other Flags #79, Targets User.
- Baton Pass: Normal, Status, Power 2, Max PP 19, Acc.1 125, Acc.2 100, Crit. 12, Damage Flags (#4), Other Flags #164, Targets All in room.
- Beat Up: Dark, Special, Power 2, Max PP 15, Acc.1 100, Acc.2 100, Crit. 12, Damage Flags (#4), Other Flags #235, Targets Allies on floor.
- Belly Drum: Normal, Status, Power 2, Max PP 10, Acc.1 100, Acc.2 100, Crit. 12, Damage Flags (#2) (#4), Other Flags #222, Targets User.
- Bide: Normal, Physical, Power 2, Max PP 15, Acc.1 100, Acc.2 125, Crit. 12, Damage Flags (#4), Other Flags #123, Targets User.
- Bind: Normal, Physical, Power 4, Max PP 17, Acc.1 78, Acc.2 125, Crit. 12, Damage Flags (#4) (#5) (#6), Other Flags #15, Targets Foe in front.
- Bite: Dark, Special, Power 7, Max PP 19, Acc.1 90, Acc.2 125, Crit. 12, Damage Flags (#3) (#4) (#5) (#6), Other Flags #37, Targets Foe in front.
- Blast Burn: Fire, Special, Power 30, Max PP 8, Acc.1 84, Acc.2 125, Crit. 12, Damage Flags (#3) (#5) (#6), Other Flags #129, Targets Adjacent foes.
- Blaze Kick: Fire, Special, Power 16, Max PP 13, Acc.1 88, Acc.2 125, Crit. 50, Damage Flags (#5) (#6), Other Flags #44, Targets Foe in front.
- Blizzard: Ice, Special, Power 24, Max PP 10, Acc.1 84, Acc.2 125, Crit. 12, Damage Flags (#4) (#5) (#6), Other Flags #8, Targets Foe in front, cuts corners.
- Block: Normal, Status, Power 2, Max PP 12, Acc.1 100, Acc.2 100, Crit. 12, Damage Flags (#1) (#4), Other Flags #55, Targets Foe in front.
- Bloop Slash: Typeless, Physical, Power 10, Max PP 22, Acc.1 100, Acc.2 125, Crit. 12, Damage Flags (#4) (#5) (#6), Other Flags #0, Targets Foe 1-2 tiles ahead.
- Blowback: Typeless, Status, Power 2, Max PP 17, Acc.1 100, Acc.2 100, Crit. 0, Damage Flags (#4), Other Flags #66, Targets Line of sight.
- Body Slam: Normal, Physical, Power 12, Max PP 17, Acc.1 90, Acc.2 125, Crit. 12, Damage Flags (#4) (#5) (#6), Other Flags #35, Targets Foe in front.
- Bone Club: Ground, Physical, Power 12, Max PP 15, Acc.1 88, Acc.2 125, Crit. 12, Damage Flags (#4) (#5) (#6), Other Flags #36, Targets Foe in front.
- Bone Rush: Ground, Physical, Power 12, Max PP 12, Acc.1 70, Acc.2 125, Crit. 2, Damage Flags (#4) (#5) (#6), Other Flags #0, Targets Foe in front, cuts corners.
- Bonemerang: Ground, Physical, Power 10, Max PP 14, Acc.1 87, Acc.2 125, Crit. 12, Damage Flags (#4) (#5) (#6), Other Flags #0, Targets Line of sight.
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