Learn about Persona 5 Royal battle mechanics including status ailments, Technical Damage, Baton Pass, Showtime Attacks, and Treasure Demons.
Walkthrough
- 1Gun ammo replenishes for the entire party after every battle.
- 2You receive a set number of Down Shots per Metaverse infiltration.
- 3The entire party begins in Guard mode if ambushed.
- 4Futaba's All-out Attack can heal the entire party's HP and may trigger instead of a normal All-out Attack.
- 5Security Level starts at 40%.
Status Ailments:
- Burn: Inflicts damage every turn.
- Freeze: Prevents action.
- Shock: Prevents action; melee attacks against a shocked enemy may transfer Shock.
- Sleep: Prevents action; HP and SP restore gradually; recovers after being hit.
- Rage: Reduces all stats, buffs attack, and causes automatic melee attacks.
- Fear: May cause the enemy to ignore commands or run away from battle.
- Brainwash: May cause the enemy to heal or support allies, or attack allies.
- Hunger: Reduces attack.
- Forget: Prevents skill use; recovers after being hit.
- Confuse: May cause the enemy to discard money or items, use an item, or do nothing; lasts for 1 turn.
- Dizzy: Greatly reduces accuracy; recovers after being hit.
- Despair: Prevents action; results in death after 3 turns; the Reaper cannot be afflicted.
Technical Damage:
- When a combatant has an ailment, certain elemental attacks inflict Technical damage.
- Burn: Wind and Nuke attacks.
- Freeze and Shock: Phys and Nuke attacks.
- Dizzy and Sleep: All attacks.
- Dizzy, Sleep, and all other ailments: Psy attacks.
- Technical damage functions as if a weakness was struck, dealing additional damage.
- It starts with a low chance of knockdown.
- You can raise the entire party's Technical Rank through billiards.
- Rank 2: Provides a light boost to Technical damage.
- Rank 3: Provides a medium boost to Technical damage.
- Rank 4: Provides a heavy boost to Technical damage and a medium chance of causing a down.
- Rank 5: Provides a severe boost to Technical damage and a guaranteed chance of causing a down.
- Reading "Knowing the Heart" unlocks additional combos for the party.
- Forget: Electric skills.
- Confusion: Gun and Wind skills.
- Fear: Ice skills.
- Rage: Fire skills.
- Brainwash: Bless skills.
Baton Pass:
- If a party member downs an enemy, they can pass their One More (an extra turn) to another party member.
- You cannot Baton Pass to any member who has already received a pass in the same turn, limiting passes to a maximum of 4 per turn.
- Each subsequent pass in the same turn increases the receiver's damage output.
- The third pass receiver will have their skill costs set to 0 for that specific pass.
- Baton Pass is available by default for new party members.
- Each party member has a Baton Pass Rank that activates upon receiving a pass and can be leveled up through darts.
- Rank 2: Grants a medium damage boost and HP recovery.
- Rank 3: Grants a heavy damage boost, HP recovery, and light SP recovery.
Showtime Attacks (Royal):
- A prompt may occur at the beginning of a party member's turn, initiating a pair attack that deals almighty damage to one enemy.
- Damage scales with the character's current level, buffs, and activated traits.
- Showtime Attacks can occur during boss fights.
- More Showtime Attacks become available over the course of the story.
- Morgana x Ann: Available during the first non-scripted infiltration of the Bank Palace.
- Ryuji x Makoto: Available after securing the Treasure Route in the Bank Palace.
- Ryuji x Yusuke: Available starting 7/17.
- Panther x Yusuke: Available during the first non-scripted infiltration of the Spaceport Palace.
- Morgana x Haru: Available after securing the Treasure Route in the Spaceport Palace.
- Makoto x Haru: Available during the first non-scripted infiltration of the Casino Palace.
- Joker x Akechi: Available starting 1/9.
- Joker x Kasumi: Available at Faith Rank 10, during the next non-scripted infiltration of the Laboratory Palace.
Treasure Demons:
- After a special Museum Palace event, objects have a low chance of containing Treasure Demons.
- Treasure Demons will flee if not defeated quickly.
- Defeating one yields large amounts of money and experience points.
- When negotiated during a holdup, they will automatically join as a persona.
- They cannot be created through fusion.
- Treasure Demons count towards compendium completion.
- They may also appear in normal encounters.
- Each palace and its corresponding floor of Mementos has its own Treasure Demon.
- Regent: Found in the Museum Palace, Path of Qimranut, and Path of Aiyatsbus.
- Queen's Necklace: Found in the Bank Palace and Path of Chemdah.
- Stone of Scone: Found in the Pyramid Palace and Path of Kaitul.
- Koh-i-Noor: Found in the Spaceport Palace and Path of Akzeriyyuth.
- Orlov: Found in the Casino Palace and Path of Adyeshach.
- Emperor's Amulet: Found in the Cruiser Palace and Path of Adyeshach.
- Hope Diamond: Found in the Depths of Mementos and Path of Da'at.
- Crystal Scope: Found in the Qliphoth World and Path of Da'at.
- Orichalcum: Found in the Research Lab Palace.
Savage Enemies (Royal):
- Flaming red shadows encountered during normal battles indicate a higher-level enemy.
- These enemies possess significantly higher stats and HP compared to surrounding encounters.
- They will refuse negotiation until their HP is dangerously low.
- Savage enemies drop sooty armor upon defeat.
Disaster Shadows (Royal):
- Normal encounters have a low chance of replacing one enemy with an upgraded version called a Disaster Shadow.
- Disaster Shadows share the same shape as their normal counterparts but have a shiny texture.
- They possess the same resistances and skills as their normal counterparts.
- Disaster Shadows will immediately counter any skill that does not down them with heavy damage.
- Upon defeat, they explode, dealing heavy damage to all remaining enemies.
- Disaster Shadows drop rarer items upon defeat.
Will Seeds (Royal):
- All human rulers have 3 Will Seeds hidden within their palaces.
- Collecting a Will Seed restores some SP for the entire party.
- Gathering all 3 Will Seeds causes them to fuse into a unique accessory with a standard skill.
- Showing the fused accessory to Jose after the palace collapses will prompt him to upgrade it to possess a unique skill instead.
- Jose will also sell any Will Seeds you missed from previous palaces at a high price.
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