Skip to content
Battle Mechanics
Persona 5 Royal

Battle Mechanics

Learn about Persona 5 Royal battle mechanics including status ailments, Technical Damage, Baton Pass, Showtime Attacks, and Treasure Demons.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn about Persona 5 Royal battle mechanics including status ailments, Technical Damage, Baton Pass, Showtime Attacks, and Treasure Demons.

Walkthrough
  1. 1
    Gun ammo replenishes for the entire party after every battle.
  2. 2
    You receive a set number of Down Shots per Metaverse infiltration.
  3. 3
    The entire party begins in Guard mode if ambushed.
  4. 4
    Futaba's All-out Attack can heal the entire party's HP and may trigger instead of a normal All-out Attack.
  5. 5
    Security Level starts at 40%.

Status Ailments:

  • Burn: Inflicts damage every turn.
  • Freeze: Prevents action.
  • Shock: Prevents action; melee attacks against a shocked enemy may transfer Shock.
  • Sleep: Prevents action; HP and SP restore gradually; recovers after being hit.
  • Rage: Reduces all stats, buffs attack, and causes automatic melee attacks.
  • Fear: May cause the enemy to ignore commands or run away from battle.
  • Brainwash: May cause the enemy to heal or support allies, or attack allies.
  • Hunger: Reduces attack.
  • Forget: Prevents skill use; recovers after being hit.
  • Confuse: May cause the enemy to discard money or items, use an item, or do nothing; lasts for 1 turn.
  • Dizzy: Greatly reduces accuracy; recovers after being hit.
  • Despair: Prevents action; results in death after 3 turns; the Reaper cannot be afflicted.

Technical Damage:

  • When a combatant has an ailment, certain elemental attacks inflict Technical damage.
  • Burn: Wind and Nuke attacks.
  • Freeze and Shock: Phys and Nuke attacks.
  • Dizzy and Sleep: All attacks.
  • Dizzy, Sleep, and all other ailments: Psy attacks.
  • Technical damage functions as if a weakness was struck, dealing additional damage.
  • It starts with a low chance of knockdown.
  • You can raise the entire party's Technical Rank through billiards.
    • Rank 2: Provides a light boost to Technical damage.
    • Rank 3: Provides a medium boost to Technical damage.
    • Rank 4: Provides a heavy boost to Technical damage and a medium chance of causing a down.
    • Rank 5: Provides a severe boost to Technical damage and a guaranteed chance of causing a down.
  • Reading "Knowing the Heart" unlocks additional combos for the party.
    • Forget: Electric skills.
    • Confusion: Gun and Wind skills.
    • Fear: Ice skills.
    • Rage: Fire skills.
    • Brainwash: Bless skills.

Baton Pass:

  • If a party member downs an enemy, they can pass their One More (an extra turn) to another party member.
  • You cannot Baton Pass to any member who has already received a pass in the same turn, limiting passes to a maximum of 4 per turn.
  • Each subsequent pass in the same turn increases the receiver's damage output.
  • The third pass receiver will have their skill costs set to 0 for that specific pass.
  • Baton Pass is available by default for new party members.
  • Each party member has a Baton Pass Rank that activates upon receiving a pass and can be leveled up through darts.
    • Rank 2: Grants a medium damage boost and HP recovery.
    • Rank 3: Grants a heavy damage boost, HP recovery, and light SP recovery.

Showtime Attacks (Royal):

  • A prompt may occur at the beginning of a party member's turn, initiating a pair attack that deals almighty damage to one enemy.
  • Damage scales with the character's current level, buffs, and activated traits.
  • Showtime Attacks can occur during boss fights.
  • More Showtime Attacks become available over the course of the story.
    • Morgana x Ann: Available during the first non-scripted infiltration of the Bank Palace.
    • Ryuji x Makoto: Available after securing the Treasure Route in the Bank Palace.
    • Ryuji x Yusuke: Available starting 7/17.
    • Panther x Yusuke: Available during the first non-scripted infiltration of the Spaceport Palace.
    • Morgana x Haru: Available after securing the Treasure Route in the Spaceport Palace.
    • Makoto x Haru: Available during the first non-scripted infiltration of the Casino Palace.
    • Joker x Akechi: Available starting 1/9.
    • Joker x Kasumi: Available at Faith Rank 10, during the next non-scripted infiltration of the Laboratory Palace.

Treasure Demons:

  • After a special Museum Palace event, objects have a low chance of containing Treasure Demons.
  • Treasure Demons will flee if not defeated quickly.
  • Defeating one yields large amounts of money and experience points.
  • When negotiated during a holdup, they will automatically join as a persona.
  • They cannot be created through fusion.
  • Treasure Demons count towards compendium completion.
  • They may also appear in normal encounters.
  • Each palace and its corresponding floor of Mementos has its own Treasure Demon.
    • Regent: Found in the Museum Palace, Path of Qimranut, and Path of Aiyatsbus.
    • Queen's Necklace: Found in the Bank Palace and Path of Chemdah.
    • Stone of Scone: Found in the Pyramid Palace and Path of Kaitul.
    • Koh-i-Noor: Found in the Spaceport Palace and Path of Akzeriyyuth.
    • Orlov: Found in the Casino Palace and Path of Adyeshach.
    • Emperor's Amulet: Found in the Cruiser Palace and Path of Adyeshach.
    • Hope Diamond: Found in the Depths of Mementos and Path of Da'at.
    • Crystal Scope: Found in the Qliphoth World and Path of Da'at.
    • Orichalcum: Found in the Research Lab Palace.

Savage Enemies (Royal):

  • Flaming red shadows encountered during normal battles indicate a higher-level enemy.
  • These enemies possess significantly higher stats and HP compared to surrounding encounters.
  • They will refuse negotiation until their HP is dangerously low.
  • Savage enemies drop sooty armor upon defeat.

Disaster Shadows (Royal):

  • Normal encounters have a low chance of replacing one enemy with an upgraded version called a Disaster Shadow.
  • Disaster Shadows share the same shape as their normal counterparts but have a shiny texture.
  • They possess the same resistances and skills as their normal counterparts.
  • Disaster Shadows will immediately counter any skill that does not down them with heavy damage.
  • Upon defeat, they explode, dealing heavy damage to all remaining enemies.
  • Disaster Shadows drop rarer items upon defeat.

Will Seeds (Royal):

  • All human rulers have 3 Will Seeds hidden within their palaces.
  • Collecting a Will Seed restores some SP for the entire party.
  • Gathering all 3 Will Seeds causes them to fuse into a unique accessory with a standard skill.
  • Showing the fused accessory to Jose after the palace collapses will prompt him to upgrade it to possess a unique skill instead.
  • Jose will also sell any Will Seeds you missed from previous palaces at a high price.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content