Learn Nightwolf's special moves, combos, and strategies in Mortal Kombat 1. This guide covers his Arrow, Charge, Shield, and Axe Uppercut, plus character overview and story.
Character Overview: Nightwolf is a historian and preserver of his people's culture. He is recommended for advanced players due to his challenging combo timing. His weaknesses include difficult combos, a slow projectile, and the inability to teleport. However, he boasts excellent air defense and can reflect projectiles, making him difficult to trap. His Charge is decent, but if blocked, it can lead to an uppercut. His Axe Uppercut is a good air defense special move.
Story: When Kahn's portal opens over North America, Nightwolf uses his shamanic magic to protect his tribe's sacred land, creating a threat to Kahn's occupation of Earth.
Special Move List:
- Arrow: D, B, LP
- Charge: F, F, F, LK
- Shield: B, B, B, HK
- Axe Uppercut: D, F, HP
Special Move Analysis:
- Arrow: A decent but slow projectile with a distinct sound. It's best used after knocking an opponent across the screen, as its slower speed ensures it hits them upon recovery. However, the sound can make it easy to dodge.
- Charge: A shoulder charge with green shadow figures. It's fast and good for combo finishing, dealing damage comparable to a high kick but hitting lower. It's effective against airborne opponents and can be used as air defense, potentially better than the Axe Uppercut due to its range and ease of execution (double tap forward). Experimentation is key to finding optimal usage.
- Shield: Reflects any projectile back at the opponent. This move should be used whenever an opponent fires a projectile. Its main drawback is that it cannot be used in combos, except possibly to reflect Sub-Zero's Freeze.
- Axe Uppercut: Opens up opponents for combos on both sides and serves as an excellent air defense special attack.
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