Learn Kabal's special moves like Running Spin and Air Laser, and master his combos in Mortal Kombat 1. Includes Fatality inputs.
Special Moves:
Running Spin: Kabal spins forward. If you catch an opponent in the air with this move, they will fall to the ground after spinning. While they are spinning, you can combo them. However, if blocked, your opponent can Uppercut or combo you. This move does not harm the opponent directly and can only be used once during a combo (except for Running Spin to Running Spin 0% combo). Best used when an opponent is jumping or running at you.
Laser: Kabal ducks down and shoots a laser from his eyes. This is the only projectile you can shoot while in the air (besides Liu Kang's High Fireball). Use this move to knock opponents out of the air or when they are getting up. When used in the air, it will hit opponents out of the air regardless of what they throw at you. When used on the ground, it can be easily blocked or avoided, but opponents cannot duck under it. This move can be done in the air.
Ground Saw: Kabal ducks down, turns purple, and waves his hand, causing a saw to roll across the screen. This move should only be used in combos because it is very easily avoided due to the weird animation, barely hurts the opponent, and if it connects, you cannot hit them while they are stunned before they recover. Do not use it by itself.
Finishers:
- Fatality 1: D,D,B,F,BLK (sweeping range)
- Fatality 2: RUN,BLK,BLK,BLK,HK (close)
- Babality: RUN,RUN,LK
- Friendship: RUN,LK,RUN,RUN,U
- Animality: Hold HP,F,F,D,F, release HP
- Stage Fatality: BLK,BLK,BLK,HK
Combo List:
- [2 HIT 14%] LK,LK
- [2 HIT 15%] HP,HP
- [3 HIT 19%] HP,HP,D+HP
- [4 HIT 25%] HP,HP,D+LP,D+HP
- [4 HIT 25%] HP,HP,D+HP, Ground Saw
- [4 HIT 26%] LK,LK,HK,B+HK
- [5 HIT 31%] LK,LK,HP,HP,D+HP
- [6 HIT 36%] LK,LK,HP,HP,D+HP, Ground Saw
- [6 HIT 37%] LK,LK,HP,HP,HK,B+HK
- [7 HIT 45%] LK,LK,HP,HP,D+HP, Jumping HK, Air Laser
- [8 HIT 47%] Jumping HK, Running Spin, LK,LK,HP,HP,HK,B+HK
- [9 HIT 57%] Hoping HK, Running Spin, LK,LK,HP,HP,D+HP, Jumping HK, Air Laser
- [10 HIT 67%] Hoping HK, Running Spin, Ground Saw, LK,LK,HP,HP,D+HP, Jumping HK, Air Laser
Combo Analysis:
LK,LK: (Knee then a kick to the head) This is the only double kick combo that doesn't hurt your opponent more than the double punch combo. It is the first part of longer Kabal combos. Do not use this combo by itself as your opponent can counter attack you easily.
HP,HP: (Two punches to the head) This is the most powerful double punch combo for regular characters. This combo will leave you open to counter attacks, so use it only as part of a bigger combo that knocks your opponent down.
HP,HP,D+HP: (Two punches then an Uppercut) This is a good combo, but your opponent can counter attack because they don't get knocked down. Only use this when you are going to transition into the next Uppercut that knocks your opponent down.
HP,HP,D+LP,D+HP: (Two punches then two Uppercuts) This is a very good combo, but you cannot juggle your opponent off of it. Use this combo when you get the chance, such as when running in, when they are getting up, or when they are running at you. It is also a cool combo to use when playing in front of a crowd, or when someone is close to you and not attacking.
HP,HP,D+HP, Ground Saw: (Kabal hits his opponent twice then Uppercuts them, then uses Ground Saw just before they hit the ground) This combo should be used to kill your opponent. Since this combo does not hurt as much as HP,HP,D+HP followed by a Jumping HK, you should only use it to end the match, unless you add the two LKs before it for more damage and a cooler combo.
LK,LK,HK,B+HK: (A knee, two kicks to the head, then a Roundhouse) This is a good combo to stop opponents who are running. If you miss, you will low kick them, kick them if they try to jump over you, or kick them in the head if they try to sweep you. If you pull off the combo, it will send them flying across the screen and out of counter attack range. You should usually run up and sweep them, then jump kick them when they are getting up.
LK,LK,HP,HP,D+HP: (A knee, a kick to the head, two punches to the head, then an Uppercut) This is a combo that will knock your opponent into the ceiling above you. You should also use this combo when...
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