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Part 4
Mirror's Edge

Part 4

Complete walkthrough for Part 4 of Mirror's Edge, Chapter 2: Jacknife. Navigate the aquaduct, rooftops, and industrial areas to reach your objective.

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Complete walkthrough for Part 4 of Mirror's Edge, Chapter 2: Jacknife. Navigate the aquaduct, rooftops, and industrial areas to reach your objective.

Walkthrough
  1. 1
    Checkpoint A: Climb the pipe to the right. Jump to the bar on the left and swing to the equipment on the building's side. Grab the ledge and shimmy around to the other side. Jump to the bar behind you, swing over the fence, climb the next fence, and drop into the aquaduct. Head right down the aquaduct, jumping over blockades and sliding under boards. Continue until you reach a fence you can't jump. Move to the right side of the aquaduct and go through the doorway. In the back right of the room, go through the next doorway and follow the hallway to a valve on the right. Turn the valve to stop the water. Use the objects to springboard up to the wall pipe. Climb it, then jump to the pipes on the right. Enter the air duct on the right wall and follow it left to another room.
  2. 2
    Checkpoint B: Run down the hallway to a door leading outside. Head to the large containers on the left. Climb the lowest container, run its length, and climb to the next. Jump onto the crane beams and run to the end. Jump onto the board held by the other crane; it will lower and rotate. Jump to the platform ahead. Wallrun off the left edge and grab the bar. Swing to the next bar, then to a platform. Continue jumping or wallrunning over gaps. Wallrun over the next gap and jump for the bar on the other side. Swing to the pipe and slide down to the platform on your left. Cross two more gaps and jump for the bar. Swing to another pipe, slide all the way down, and jump to the pipe on the left. Slide down this one and drop to the platform below. Head left to the emergency gate release button. Go over two gaps to your right. Use the objects to springboard up to a platform. Turn right and climb up to go through the opened gate. Move quickly as the gate closes.
  3. 3
    Checkpoint C: Inside, head towards the angled wall on the right. Use the flat spot opposite the ladder on the left to wallclimb, turn, and jump to the ladder. On the platform, turn around and jump for the bar. Swing to the platform on the other side. Head left to another gate release. Drop off the platform and go through the gate. Head for the ladder on the right with a light next to it. Jump for it and climb up. Move around the corner right. Jump the gap to the left where the railing is missing. Continue over the next gap and turn left. Cross the boards and springboard up the next platform. Walk across the beam over the gap. Jump the next gap and jump to the platform on the right. Head to the end, turn right, jump the gap, and springboard up to the ladder. Jump the next gap and head right. Cross a small beam. Turn right and jump for the ladder. Climb to the top and head right. Jump to the bar and swing to the next platform. Jump the next gap, go around the corner left, and jump another gap. Springboard up to a ladder. Optionally, jump over the gap to the sniper, take his weapon, and kill the two blues across the room. Head left, springboard over the first gap, and jump the second. Cross the next gap using three pipes. Head up the stairs and springboard left. Go left over two gaps, then turn right. Jump over five gaps to a platform along the wall. Jump to it and another bag (BAG08). Jump back to the platform around the column and head right. Use columns for cover from snipers. Go to the far side of the last column. Head over two gaps left to a zipline. Carefully make your way left over the ledge. Find the button on the wall on the right when facing the door. Press it and go through the door. Wallclimb up the wall in front of you and jump to the ledge on the upper right. Wallclimb up the wall to the left. Slide down the water slide. Wallrun across the gap to the platform, jumping at the end. Hit the gate release and wallrun across the gap to the gate.
  4. 4
    Checkpoint D: Go through the gate and onto the crane beams. Jump to the platform on the left. Wallrun to the first pipe, climb it, and jump left to the second pipe. Climb it and jump to the platform on the left. Springboard up to the lift top. Turn around and jump to the platform above where you came from. Jump to another pipe and climb up. Jump to the ladder on the right. Move to the valve and turn off the water. Jump to the bar, swing to another bar, and then…

Items:

  • BAG07
  • BAG08

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