Follow our comprehensive Mirror's Edge Part 2 walkthrough for the Training Area and Prologue. Master Faith's movements and overcome early challenges.
Walkthrough
- 1Training Area: Follow Celeste's instructions. Use the jump, crouch, and objectives buttons. Run forward, jump over gaps using ramps, and slide under obstacles like duct work. Climb fences, wall run across gaps, and smash through doors. Navigate pipes, wall climb buildings, and use ziplines. Perform skill rolls after jumps. Spar with Celeste by following on-screen prompts for punches, kicks, and disarms.
- 2Prologue - The Edge:
- Checkpoint A: Begins with an opening cutscene.
- 3Checkpoint B: Drop off ledges, jump gaps, and perform skill rolls. Coil over fences and slide under bars. Climb buildings, use ziplines, and slide down. Use railings as springboards to reach higher buildings. Jump across gaps, traverse pipes, and drop down with skill rolls. Wall run past gaps. Jump over wide gaps to grab pipes and climb buildings. Smash through doors and follow hallways. Climb boxes, jump to ledges, and use duct work. Pick up BAG01 inside the duct. Follow the duct work, drop down, and perform a skill roll. Face enemies (blues), turn right, and run up stairs. If seeking BAG02, head left, climb shelves at the end of the hallway, and retrieve it. Continue through the door.
- 4Checkpoint C: Jump over equipment, slide under bars, and climb fences. Use a springboard to jump over a gap to another building. Perform a skill roll and jump to a higher building. Jump over a gap to the left and defeat the first blue enemy. Proceed through equipment towards the second blue enemy. Climb up.
Tips
- Red objects indicate your objective destination.
- Use the crouch button for skill rolls after jumps to maintain momentum and clear obstacles.
- Wall running is essential for crossing large gaps and reaching higher areas.
- Smash through doors and break obstacles to progress.
- Be aware of enemies (blues) and use quick turns and evasive maneuvers.
- Look for optional bags (BAG01, BAG02) for potential collectibles or score.
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