Discover changes in Marathon 2: Durandal since 3.0b1, including new secret exits and routes.
Walkthrough
- 1Added information regarding the lack of secret codes in Marathon 2: Durandal.
- 2A secret exit has been added to the level "Where are Monsters in Dreams".
- 3More detailed information has been provided for solving the level "Aye May Sicur".
- 4Additional information has been added for the "Robot World Arena" level.
- 5A secret route has been implemented in the level "Poor Yorick".
- 6A secret path is now available in the level "Where Some Rarely Go".
- 7Further tips have been added for navigating the level "Eat the Path".
- 8A secret has been added to the level "One Thousand Thousand Slimy Things".
- 9Tips and a secret have been added for the level "A Converted Church in Venice, Italy".
- 10Additional tips are now available for the level "You Think You're Big Time?...".
- 11Locations for oxygen canisters have been added to the level "Post Naval Trauma".
- 12A route to a secret terminal has been added in the level "Rise Robot Rise".
Tips
- Always check for new secrets and routes after updates, as they can significantly alter level navigation and completion.
- Pay close attention to added informational text, as it may contain crucial hints for puzzles or objectives.
- For levels with added oxygen canister locations, prioritize finding these if you are low on oxygen to avoid failure.
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