Explore key Magic: The Gathering Arena abilities like Landwalk, Legendary, Lifelink, Milling, Mulligan, Populate, Protection, and Reach in this comprehensive guide.
Walkthrough
- 1Intimidate: Cards with Intimidate can only be blocked by creatures that share a color with them. This keyword is rare and often inconsequential.
- 2Landwalk: Creatures with Landwalk cannot be blocked by an opponent controlling a specific land type. Some cards, like 'Ocean's Might', exploit this by enchanting lands. Lands that count as multiple basic types can trigger multiple Landwalk abilities.
- 3Library: This refers to the 60-card deck. Cards are drawn from the library each turn. Scry effects target the library. Searching effects often shuffle the library, sometimes combining it with the graveyard. Attempting to draw from an empty library results in a loss.
- 4Kicker: A Kicker cost is an optional additional cost to cast a spell, granting it an extra effect. For example, 'Blood Tribute' normally makes an opponent lose half their life; paying the Kicker cost allows the caster to gain life equal to the amount lost.
- 5Landfall: This ability triggers when a land is put onto the battlefield by its owner, regardless of the method (e.g., 'Elvish Pioneer', 'Cultivate').
- 6Legendary: Legendary cards are powerful but unique. Only one copy of a legendary permanent can be controlled at a time; if a second is played, one must be sacrificed.
- 7Lifelink: Creatures with Lifelink cause their controller to gain life equal to the damage they deal in combat. This applies to both attacking and blocking creatures.
- 8Mana Starvation: This slang term describes having playable cards but insufficient mana. A good land-to-card ratio (around 24 lands) can help mitigate this, but luck is still a factor. The opposite is 'mana flood'.
- 9Milling: Milling is the act of forcing an opponent to put cards from their library into their graveyard. Players lose if they cannot draw a card during their upkeep. This term originates from the 'Millstone' artifact. 'Hand milling' refers to forcing discards from an opponent's hand.
- 10Miracle: A keyword ability allowing a card to be cast for a reduced 'Miracle cost' if it's the first card drawn in a turn.
- 11Monstrosity: This ability allows a creature to be powered up by paying a secondary cost, granting it increased power and toughness. Monstrosity can typically only be activated once per card on the battlefield.
- 12Morbid: This ability triggers when an opponent is dealt damage during a turn, often granting bonuses like +1/+1 counters to creatures with Morbid entering the battlefield that turn.
- 13Mulligan: Players can redraw their opening hand (a 'mulligan') if it's unsatisfactory. Subsequent mulligans result in progressively fewer cards drawn (7, then 6, then 5, etc.).
- 14Permanent: Permanents are cards that remain on the battlefield, such as creatures, enchantments, and artifacts. Instants and sorceries are not permanents.
- 15Populate: This ability allows a player to create a duplicate of a creature token they control.
- 16Protection: Often phrased as 'protection from [type/color]', this grants immunity to damage and effects from the specified source. For example, 'protection from white' means a creature takes no damage from white sources and is unaffected by white abilities.
- 17Reach: Creatures with Reach can block creatures with flying.
- 18Rebound: Cards with Rebound are cast a second time for free during their controller's next upkeep.
- 19Regenerate: Paying a creature's regeneration cost prevents it from being destroyed by removing damage counters and tapping it. This does not prevent sacrificing or effects that reduce toughness to zero.
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