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Part 38
Magic: The Gathering Arena

Part 38

Dive into Part 38 of our Magic: The Gathering Arena guide, focusing on powerful Green instants and sorceries like Primal Bellow and Titanic Growth, plus essential lands.

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Dive into Part 38 of our Magic: The Gathering Arena guide, focusing on powerful Green instants and sorceries like Primal Bellow and Titanic Growth, plus essential lands.

Alright, let's dive into Part 38 of our Magic: The Gathering Arena guide. This section is all about Green cards, specifically some awesome instants and sorceries that can really swing the game in your favor, plus a look at some lands that help power them out. We'll break down what each card does, where you might find it, and how to best use it.

Green Instants

  • LIZE — Found in Innistrad. This is a 1-mana instant that lets you destroy target artifact or enchantment. Super handy for dealing with those pesky permanents that get in your way.
  • PRIMAL BELLOW — From Zendikar. For just one green mana (G), target creature gets +1/+1 until end of turn for each Forest you control. This can be a massive power boost if you've got a lot of Forests out!
  • SYLVAN BOUNTY — From the Alara Expansion. This one costs 5G and is an instant. It lets a target player gain 8 life. It also has basic landcycling for {1}{G}, meaning you can discard it to search your library for a basic land and put it into your hand.
  • TITANIC GROWTH — Found in Theros. For 1G, you get a really solid +4/+4 boost for target creature until end of turn. Great for winning combat or pushing through damage.

Green Sorceries

  • CULTIVATE — From Theros. This sorcery costs 2G. It lets you search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped, and the other into your hand. Then you shuffle. This is fantastic for ramping up your mana quickly.
  • ENLARGE — Found in Shandalar. For 3GG, you can give target creature +7/+7 and trample until end of turn. It also forces it to be blocked if able this turn. A huge boost for a big finisher!
  • HUNT THE WEAK — From Shandalar. This costs 3G. You put a +1/+1 counter on a creature you control, and then it fights a creature you don't control. It's a great way to remove an opponent's creature while buffing your own.
  • HUNTER'S PROWESS — Found in Theros. For 4G, target creature gets +3/+3 and gains trample. Plus, whenever it deals combat damage to a player, you draw that many cards. This can lead to some explosive turns and refill your hand.
  • MISCHIEF AND MAYHEM — From Theros. This sorcery costs 4G. Up to two target creatures each get +4/+4 until end of turn. Great for clearing out blockers or pushing through a lot of damage with multiple attackers.
  • PREY UPON — Found in Innistrad. For just G, target creature you control fights target creature you don't control. Similar to Hunt the Weak, but without the buff, making it a pure removal spell.
  • SPIDER SPAWNING — From Innistrad. This costs 4G and has Flashback {6}{B}. It lets you put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard. This can create a huge board presence if your graveyard is full.
  • SPORE BURST — From the Alara Expansion. For 3G, this sorcery lets you put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. It also has Domain, meaning its effect gets stronger based on the number of different basic land types you control.

Lands

Here's a look at some of the lands you might encounter:

  • ARCANE SANCTUM — From Alara Expansion. Enters tapped. Adds {W}, {U}, or {B}.
  • AZORIUS GUILDGATE — From Ravnica. Enters tapped. Adds {W} or {U}.
  • BOROS GUILDGATE — From Ravnica. Enters tapped. Adds {R} or {W}.
  • CRUMBLING NECROPOLIS — From Alara Expansion. Enters tapped. Adds {U}, {B}, or {R}.
  • DIMIR GUILDGATE — From Ravnica. Enters tapped. Adds {U} or {B}.
  • FOREST — The basic land.
  • FRONTIER BIVOUAC — From Khans of Tarkir Add-On. Enters tapped. Adds {G}, {U}, or {R}.
  • GOLGARI GUILDGATE — From Ravnica. Enters tapped. Adds {B} or {G}.
  • GRUUL GUILDGATE — From Ravnica. Enters tapped. Adds {R} or {G}.
  • ISLAND — The basic land.
  • IZZET GUILDGATE — From Ravnica. Adds {U} or {R}.
  • JUNGLE SHRINE — From Alara Expansion. Enters tapped. Adds {R}, {G}, or {W}.
  • MOUNTAIN — The basic land.
  • MYSTIC MONASTERY — From Khans of Tarkir Add-On. Enters tapped. Adds {U}, {R}, or {W}.
  • NOMAD OUTPOST — From Khans of Tarkir Add-On. Enters tapped. Adds {R}, {W}, or {B}.
  • OPULENT PALACE — From Khans of Tarkir Add-On. Enters tapped. Adds {B}, {G}, or {U}.
  • ORZHOV GUILDGATE — From Ravnica. Enters tapped. Adds {W} or {B}.
  • PLAINS — The basic land.
  • RADIANT FOUNTAIN — From Shandalar. When it enters, you gain 2 life. Adds {1}.
  • RAKDOS GUILDGATE — From Ravnica. Enters tapped. Adds {B} or {R}.
  • SANDSTEPPE CITADEL — From Khans of Tarkir Add-On. Enters tapped. Adds {W}, {B}, or {G}.
  • SAVAGE LANDS — From Alara Expansion. Enters tapped. Adds {B}, {R}, or {G}.
  • SEASIDE CITADEL — From Alara Expansion. Enters tapped. Adds {G}, {W}, or {U}.
  • SELESNYA GUILDGATE — From Ravnica. Enters tapped. Adds {W} or {G}.

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