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Part 3
Loop Hero

Part 3

Master resource farming in Loop Hero Part 3. Learn how to efficiently gather Stable Metal, Food, Wood, Orbs, Craft Fragments, and more for crucial upgrades.

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Master resource farming in Loop Hero Part 3. Learn how to efficiently gather Stable Metal, Food, Wood, Orbs, Craft Fragments, and more for crucial upgrades.

This section of the guide covers advanced strategies and resource acquisition in Loop Hero.

River & Road - Reed: Building river next to roads allows for the Reed upgrade, which spawns fishmen every three days on adjacent roads.

River & Battlefield - Shipwreck: Shipwrecks now spawn normal chests and sirens, no longer mimic chests.

Suburb - Town: Creating a plus sign shape (+) with suburbs turns the center area into a Town, which is twice as effective as a regular suburb.

How to get which resources?

Farming specific resources is made easier by understanding enemy drops and terrain effects. It's recommended to minimize the number of cards in your deck when targeting a particular resource.

Stable metal

Obtained from recycled gear. Build groves and village/vampire manors and battlefields without creating blood paths. Use Lich's Oblivion on bandit camps, as they steal gear.

Food supply

Groves are an easy source of rations and stable wood. A Skinner Knife allows you to get food from ratwolves. Overgrown fields are an alternative. Building a farm with 8 field tiles is also an option if consistently short.

Stable wood

See 'Food supply'. Chests from battlegrounds also provide a significant amount of wood.

Orb of afterlife

Dropped by undead enemies. Focus on runs with graveyards, vampire manors, and villages.

Craft fragment

Most easily farmed from scarecrows.

Preserved rock

Obtained from using rock and mountain terrain. Cemeteries can also provide rock.

Astral Orb

Required for some upgrades and the Alchemist Tent. Farmed from advanced units. Use Bookeries, morph them into empty Bookeries, and build vampires or watchers in the same area. Battles with both a tome and a vampire/watcher transform them into mages, which can drop Astral Shards. Chrono Crystals next to basic roads can rarely spawn dark slimes. Battlefields have a 20% chance of units with souls dying becoming ghosts, which have a 20% chance of becoming ghosts of ghosts, which have a 20% chance of becoming prime matter, all of which drop time shards. Bosses also drop Astral Shards.

Orb of evolution

Dropped by most living enemies, including spiders, ratwolves, goblins, bandits, harpies, scorch worms, fishmen, and sirens.

Orb of unity

Obtained from chaotic type units like shapeless masses. Farmed from blood clots (use battlefield to make bloodpath), swarm of bats (vampires with abilities unlocked), field of blades, and basic slimes.

Book of Memories

Received when your hand is full of terrain cards and a new one is added. Also dropped by tomes and watchers. Starting new runs and letting the game run on 2x speed can also yield these.

Metamorphosis

Obtained from transforming terrain.

Orb of immortality

Dropped by bosses. Can be used to retain all resources upon death, with the cost in orbs scaling with difficulty (1/2/3/4).

ADVANCED STRATEGY

STAMINA

The stamina bar affects attack speed and evasion. High attack speed, counter, or evasion can deplete stamina, leading to dramatic reductions in these stats. Oasis tiles can be useful for high attack-speed runs.

PLAY TO YOUR SUPPLY

Adapt your strategy based on the items you receive, as both item drops and crafting results are random. Items like Skinner Knives are effective against specific enemies (ratwolves), while others like Garlic and Silver Pendants offer defensive bonuses. Antique Shelfs provide significant HP, especially at higher difficulties. Many items are less effective for the Necromancer class as they affect the player directly, not their summons.

NECROMANCER

SKILLS

The Necromancer is a strong class, with skeleton level upgrades being particularly important. While more skeleton types can be summoned, focusing on 3-4 high-level skeletons is often more effective. Survival skills are generally overrated. The Arsenal is good because the shield can upgrade skeletons. Summon quality is useful but secondary to skeleton level. Attack speed is crucial for summoning new skeletons quickly, especially with higher max skeleton levels or many oasis tiles. The Necromancer's advantages diminish in the late game due to limitations with outposts and camp supply items, but it remains a top-tier class.

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